my new beast

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mbetke
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Massive rendertime for even such a small resolution. But 16.000 is not a piece of cake. Looking forward to see it!
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FrankPooleFloating
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Okay - hold everything... are you seriously rendering all of your stuff at 16,000 samples?!!

I have done tests and often can not see improvements after a couple thousand samples - at most...

Gabe, you are likely way more experienced than myself in Octane.. but if you are actually hitting
everything with 16,000 - my guess would be you could easily get away with far fewer... and prolly
save a nice chunk on your electric bill.

Please at least tell us you knock it down for when you are setting up scenes. I personally bump it
to 100... then turn it up as getting towards final. At 100 or so, my GPU's (before WC) fans would
not even speed up as I made scene changes etc.

Oh - and that is one sweet-ass beast you have there!... I myself would have gone full water-cooling...

Are you thrilled with the Cosmos II? I was planning on one for my next build, but now I am leaning
towards Corsair 900D. But man does that Cosmos look nice! Though, it does look a little smaller once
you cram all your junk in there. 900D might be a little roomier...
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bicket
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FrankPooleFloating wrote:But man does that Cosmos look nice!
I have cosmos II too, and it's a great case, well air cooled, silent and pretty nice compared to the gamer cases.
Only one pb: it's very big and very very heavy :(
But solid ;) , my desk is placed onto the tower and the case is supporting 2 big screens and the wood plate :mrgreen:
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darkline
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Gabriel, also if you don't use it already, get neatvideo for premiere and you can render far less samples using noise reduction to cleanup the image. Works really nice.

I just did a spot for a client where I used NR on 1080p renders and I got the rendertime down to a few minutes per frame (about 500 samples). Of course it depends on your scene, but for animation 16,000 sounds a lot. You can lose some detail depending on how much you use, but if you render higher and down sample it'll look fine.
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igen
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darkline wrote:Gabriel, also if you don't use it already, get neatvideo for premiere and you can render far less samples using noise reduction to cleanup the image. Works really nice.

I just did a spot for a client where I used NR on 1080p renders and I got the rendertime down to a few minutes per frame (about 500 samples). Of course it depends on your scene, but for animation 16,000 sounds a lot. You can lose some detail depending on how much you use, but if you render higher and down sample it'll look fine.

agree ..... more better you render animation with res 3k then scale to full Hd for reduce noise then render with 16,000 sampling is wasting your time
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mbetke
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This neatvideo looks very impressive and with a small price-tag.
Is it as good as the samples want make me believe?
Will give the AE demo a try today.
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darkline
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It's pretty good - it can't do miracles but lets say for example your image is 80% there but you're waiting for octane to clear that last bit of noise. For this it's perfect.

I have run many tests and you can get away with very noisy renders too, but be aware you will lose fine detail. Rendering larger resolution, applying NR and downscaling is a good idea.

I put a more detailed post about it here :

http://render.otoy.com/forum/viewtopic.php?f=21&t=27959
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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