I will do it laterMOSFET wrote:Hey Karba,
If possible, could you share the 'Shabby' material example from the Octane Dirt thread on the LiveDB?
Thanks!
-M
OctaneRender™ Standalone 1.11
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- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Could someone toss a quick mini-tut of how the hell you use Dirt.. at all..
The only thing I can get so far is something that looks like AO... and can't
figure out how to apply on top of something else - like a diffuse texture that
has a uv mapped image on it... how do I get Dirt in the nooks and crannies?
The only thing I can get so far is something that looks like AO... and can't
figure out how to apply on top of something else - like a diffuse texture that
has a uv mapped image on it... how do I get Dirt in the nooks and crannies?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Hello Karba,
I've been trying to replicate the fog god rays like in the image you posted, and could not do it, I've tried by placing a plane with specular material and scattering, it makes the rays but the scattering makes all the sky disapear.
Could you provide us a sample scene for us to understand how to apply this?
Thanks
Best regards
Filipe
I've been trying to replicate the fog god rays like in the image you posted, and could not do it, I've tried by placing a plane with specular material and scattering, it makes the rays but the scattering makes all the sky disapear.
Could you provide us a sample scene for us to understand how to apply this?
Thanks
Best regards
Filipe
I have attached the scene to that post.manalokos wrote:Hello Karba,
I've been trying to replicate the fog god rays like in the image you posted, and could not do it, I've tried by placing a plane with specular material and scattering, it makes the rays but the scattering makes all the sky disapear.
Could you provide us a sample scene for us to understand how to apply this?
Thanks
Best regards
Filipe
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Typical... figured it out 5 minutes after posting that...
combination of mix material, multiply etc...
combination of mix material, multiply etc...
Last edited by FrankPooleFloating on Tue Feb 26, 2013 11:29 pm, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Use mix textureFrankPooleFloating wrote: and can't figure out how to apply on top of something else - like a diffuse texture that
has a uv mapped image on it...
Try to increase strength and detailsFrankPooleFloating wrote: how do I get Dirt in the nooks and crannies?
great version, thanks 
navigating the scene with panoramic camera is super funny
specular with fake shadow is much faster than glossy falloff karba glass
ciao beppe

navigating the scene with panoramic camera is super funny



ciao beppe