OctaneRender™ Standalone 1.11

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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joseph
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thank you, keep up the nice work ;)
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Elvissuperstar007
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joseph wrote:hi octane team,I have a problem loading the latest version....
Microsoft Visual C++ 2010 Redistributable Package (x64) you need to install
http://en.kioskea.net/faq/13909-vcomp10 ... -windows-7
Last edited by Elvissuperstar007 on Tue Feb 26, 2013 8:23 pm, edited 1 time in total.
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abstrax
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Elvissuperstar007 wrote:
joseph wrote:hi octane team,I have a problem loading the latest version....
Microsoft Visual C++ 2010 Redistributable Package (x64) you need to install
http://www.microsoft.com/en-us/download ... x?id=14632
Please don't install it, just wait until we have updated the binaries. You can install it of course, but after we updated the binaries you will have one more installation that is not used...
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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icelaglace
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p3taoctane wrote:Many thanks.
Is Wrath of God Light rays in here by any chance?

All the rest is great... I just like that effect so was wondering?
New fake_shadows allows this, create a shape - apply a specular material - use some scattering - set fake_shadows - enjoy pretty rays. :)
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johlanga
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thanks, great release!!! :D

architectural_glass_test
1min render
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v111_architectural_glass_test.png
Win7 Sp2____2xGTX1060 [email protected]____Su17.2.2555 and Su18.0.16975____SketchUp Plugin 4.00.0.17____4.00.RC7 Standalone
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Karba
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Some info about octane fog and new engine of specular material.
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OctaneFog.zip
(128.36 KiB) Downloaded 1079 times
OctaneFog.jpg
VolumeIntersection.jpg
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Elvissuperstar007
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Karba wrote:Some info about octane fog and new engine of specular material.
:D
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smicha
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I've just used dirt with turbulence texture as Karba did it on previous posts about dirt...

Thank you again Octane Team for the dirt.

Fog and image texture displacement please :)
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2.jpg
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Karba
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smicha wrote: Fog and image texture displacement please :)
Fog is here.
MOSFET
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Joined: Thu Jun 03, 2010 1:30 am

Hey Karba,

If possible, could you share the 'Shabby' material example from the Octane Dirt thread on the LiveDB?

/edit: I forgot to say 'Thanks!' to the Octane Team. You guys did a great job with this release.
-M
Last edited by MOSFET on Tue Feb 26, 2013 9:31 pm, edited 1 time in total.
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