OctaneRender™ Standalone 1.11

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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ROUBAL
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Joined: Mon Jan 25, 2010 5:25 pm
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Great work on the loading time ! Thanks a lot !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Jaybee
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Posts: 49
Joined: Mon Feb 04, 2013 3:28 pm

Looking great!

Render times on the Octane benchmark scene are faster too. My GTX680 (without o/c) has gone from 3.15Ms/sec to 4.08! :D
Last edited by Jaybee on Tue Feb 26, 2013 6:31 pm, edited 2 times in total.
Win 7 x64 | 1 x EVGA GTX680 Classified & 1 x Quadro FX1800 (display) | i7 920 o/c 3.04Ghz | P6TD Deluxe | 24GB | AX860 PSU
Sealikon
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Joined: Sat Apr 09, 2011 2:52 pm
Location: South-West coast, France

Nice work Otoy team ! Just one thing that is really missing guys...should be very very useful if we can put a texture or an image in the radius slot for the Dirt map now :roll:
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Elvissuperstar007
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thanks for the release!
how to make volumetric light from the sun?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Realy a cool release.
What have you made? ;)
The rendertime for the standard classroom scene is more than 100% faster on DL.
Also an other scene i´m working on, is switched from 4 to 17ms/sec.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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smicha
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Location: Warsaw, Poland

Sealikon wrote:Nice work Otoy team ! Just one thing that is really missing guys...should be very very useful if we can put a texture or an image in the radius slot for the Dirt map now :roll:
+1
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Elvissuperstar007
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smicha wrote:
Sealikon wrote:Nice work Otoy team ! Just one thing that is really missing guys...should be very very useful if we can put a texture or an image in the radius slot for the Dirt map now :roll:
+1
+1
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
arh-osa
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Joined: Sun Jun 03, 2012 11:07 am
Location: Russia

Sealikon wrote:Nice work Otoy team ! Just one thing that is really missing guys...should be very very useful if we can put a texture or an image in the radius slot for the Dirt map now :roll:
+1
SketchUp Pro 8/ Maya 2012 / W7 64bit / Intel i7 870 / 8GB / 2*GeForce gtx 680 4GB
joseph
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Posts: 99
Joined: Tue Apr 13, 2010 2:40 pm

hi octane team,I have a problem loading the latest version....
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Win XP 32bit | Nvidia Quadro FX 1700(display) and GTX 470 | Intel Core2 Quad 2.66 Ghz | 3 GB RAM
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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

joseph wrote:hi octane team,I have a problem loading the latest version....
Yes, there is a file missing. I will update the binaries as soon as possible and let you know, when that is done.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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