OctaneRender™ Standalone 1.11

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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Hi all,

Here comes the first release of a new development cycle towards 1.20.

There have been some major changes in Octane which cause it to run a lot slower on pre-Fermi GPUs
(with compute model < 2.0). PMC and the matte material still don't work on these GPUs either. We
also have major issues building the CUDA kernels for these old GPUs, which is why we had to remove
the support for compute model 1.0. It's is becoming more and more likely that we have to discontinue
support for pre-Fermi GPUs in the not too distant future.


Changes since 1.10:
  • Added architectural glass as option "fake_shadows" in the specular material node
  • Improved direct light calculation in SSS materials - as a side effect volumetric noises don't work anymore
  • Improved accuracy of intersecting volumes with different IORs
  • New multi-threaded mesh compilation with better render performance and lower memory usage during compilation (/voxelization)
  • New dirt texture node
  • New panoramic camera node
  • New wire-frame mode in the deep channel kernel
  • New PMC kernel option "parallelism" that reduces the number of samples that are investigated in parallel, to make caustics appear earlier at the expense of some performance
  • Improved daylight system
  • Black edges in glossy materials are fixed
  • Surfaces with a matte material hiding all objects behind, but are visible indirectly
  • Improved combining of noisy multi-GPU results, which resulted in too dark images in the past
  • Several bug fixes in the new OBJ parser
  • Bug fixes in the render framework
  • Default caustic blur in render kernels is now 0.01
Download:

Windows (updated on 27.2.2013, 0:50 UTC):
ZIP archives:
- 64-bit32-bit

MacOS X (updated on 27.2.2013, 20:40 UTC):
DMG image:
- 32-bit and 64-bit

Linux (updated on 27.2.2013, 20:40 UTC):
tar.gz archive:
- 64-bit


Happy rendering :)
Your OTOY NZ Team
Last edited by abstrax on Wed Jun 26, 2013 5:28 am, edited 10 times in total.
Reason: Updated all binaries to fix a render issue and provide a missing .dll; Updated Linux and Mac builds to include the dirt texture node
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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JJTTBB
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Posts: 131
Joined: Fri May 28, 2010 10:06 pm

Looks great!!! Thank you!
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PeterCGS
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Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Wow! Great release. I see a slight longer rendertime compared to me v1.10 setp, but the compilation/voxelation stage makes up for it by quite a margin :) Great work team!
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Vanya
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Thank you! :o
100% :lol: Heisenberg, nice :D

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Aaaaahole
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Thanks team - yay dirt texture
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Cronicash
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Chur fallas!
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Dmitry Lebedeff
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yyeeeeaaaahhhhh :twisted:
cfrank78
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Posts: 328
Joined: Sat Nov 17, 2012 11:44 pm

It is so great! Thank you!

But i cannot find the fog System, which you guys said will be implemented in 1.11! Or do i miss it?

Chris!
Newman
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Posts: 88
Joined: Fri Sep 21, 2012 2:18 pm

Great job! :)
Sorry for my bad English
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Force44
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thanks)
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