Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Hello

Here's just a small modification of the script that let you select a renderTarget (from ocs file) when it comes to render an animation.
Just load the ocs file, the renderTarget menu will be updated and then select another renderTarget than the "Mesh Preview RenderTarget", and octane will be launched with the renderTarget with the command.
From my point of view the script needs to be partially rewritten but without spending too much time on it because the plugin is already awesome.
I just saw that mainframefx has posted an addition to change the output format and I guess we're not the only ones who did some practical modifications to it.
Anyway it could be a good idea to create a repository for this script and some other tools related to octane and maya (standalone and plugin).

F
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maya2octane.zip
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Refracty
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thank you for the commitment. So now instanced scenes can be animated with this script, isn't it? Thats cool.
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BlessOd
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Joined: Tue Jan 19, 2010 5:54 pm

on maya2012 work?
rendering empty scene...any solutions?
Win 7 64 | Geforce GTX260 (216 core) | Quad 6600 (3.2GHz) | 4GB
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BlessOd
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objects are very small. Why?
in maya cm
in octane cm
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tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Oops I uploaded my modified version of the script (fast and ugly coded).
As there were issues with the scale, I simply disabled the rescaling thing...
I'm modeling with: 1unit = 1meter (and live with centimeters in the preferences).
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
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BlessOd
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you can rebuild with a rescaling?
it is impossible to work this way ((
(google translate)
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tchoa
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Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

I think you just have to change the octane's OBJ file unit settings to what is 1 unit in your scene (without taking care of the maya's preferences).
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
dayabottt
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Posts: 3
Joined: Sat Feb 25, 2012 4:20 pm

All hello!
Prompt please this version of a script is newer than maya2octane 2.5???
Thanks!
hyubrad
Licensed Customer
Posts: 50
Joined: Thu Aug 26, 2010 1:52 am

:?: Why it happened ?

does anybody know how to fix this problem? thanks 8-)

MAYA 2012 with OCTANE 1.10
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why.jpg
Win 7 x64 | MAYA 2016 | OctaneRender 2.3 | GTX 980TI * 3 | CORE I5 2500 | 16 GB RAM .
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FooZe
OctaneRender Team
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Joined: Tue May 15, 2012 9:00 pm

I'm not used to using this exporter script but should the project path have two slashes at the end? "\\"
Also do you need to tick the "Export" box just under the project name?

Thanks
Chris.
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