OctaneRender® for 3ds max® v1.10[Current]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

leblanc980 wrote:Karba,
Is there anyway you can increase the bump strength? Or perhaps make it exceed the 1.0 value and on up. It seems a little weak.
You can try to use color correct node for bump texture
leblanc980 wrote: Also, the shadow catcher seems a little weak as well. Shadows are there, but barley visible sometimes.
it depends on lights around. And it doesn't take into account environment light.
leblanc980 wrote: Perhaps in the future, can you create a Preset for Octane Camera settings?
That is quite hard to do. What settings do you want to place to presets?
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

Hey, what is Shadow catcher?, I couldn't find it in pdf manual
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

[email protected] wrote:Hey, what is Shadow catcher?, I couldn't find it in pdf manual
It is a Matte properties in Diffuse material.
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

just tested it! works like a charm! another few layers less to render extra, if you could put "Visible to camera" option and option to adjust wihich objects has visible or invisible alpha... that would be a hell of a job!
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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merid888

hi karba, i a few question karba, can you help me ?
why the memory only display 1.516 mb if i have gtx690 ? both programs standalone and 3ds max plugin.
understand this graphic card have 4 gb ram, maybe i have bad my configuration ? becouse i been done all like your show me by image
the stand alone show a sign less, why ? i suppose the program let see 4 gb really or i'm wrong ?
add image, thank you

and where i find the fake option to glass ? standalone have this option or 3ds max plugin or both ?
thanl you
Attachments
nvidia settings.jpg
memory.jpg
standalone.jpg
Last edited by merid888 on Sat Feb 16, 2013 12:53 pm, edited 1 time in total.
leblanc980
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Posts: 66
Joined: Tue Oct 16, 2012 12:25 am
Location: Chicago, IL

Karba wrote:
leblanc980 wrote:Karba,
Is there anyway you can increase the bump strength? Or perhaps make it exceed the 1.0 value and on up. It seems a little weak.
You can try to use color correct node for bump texture
What exactly do you mean the color correct node? You mean the gama? My bumps are black on white. Bump strength is still very dull.
Karba wrote:
leblanc980 wrote: Also, the shadow catcher seems a little weak as well. Shadows are there, but barley visible sometimes.
it depends on lights around. And it doesn't take into account environment light.
I would think environment lights would be the most important for the shadow catcher to catch. Perhaps it would be easier to create a option in Octane lights, that just creates shadows, but doesn't emit any light onto the objects them self??
For instance, I pull my object into an environment with an HDRI. The lighting from the HDRI onto the object is good, but if I add Octane lights to create shadows on the shadow catcher, the object it self would become to bright or drowned out by brightness.
I know all of you are going to say render two images. merge them together. blah blah.
But perhaps an octane light that cast object shadows, with no brightness is a simpler solution in octane. Just a thought.
Karba wrote:
leblanc980 wrote: Perhaps in the future, can you create a Preset for Octane Camera settings?
That is quite hard to do. What settings do you want to place to presets?
I think actually just having a setting to save the Octane camera's "Imager" settings would be sufficient.
It would be nice to bounce back and forth between the Imager settings instantly from previous saved settings.
Right now, I take screen shots of my settings. Changing each setting one by one. Than have to go back again.


Either way, like I mentioned before, your doing a great job. I appreciate the open ear.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

leblanc980 wrote:
Karba wrote:
leblanc980 wrote:Karba,
Is there anyway you can increase the bump strength? Or perhaps make it exceed the 1.0 value and on up. It seems a little weak.
You can try to use color correct node for bump texture
What exactly do you mean the color correct node? You mean the gama? My bumps are black on white. Bump strength is still very dull.
color correct and image texture itself has intensity/power settings to set power more then 1.0.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

merid888 wrote:hi karba, i a few question karba, can you help me ?
why the memory only display 1.516 mb if i have gtx960 ? both programs standalone and 3ds max plugin.
understand this graphic card have 4 gb ram, maybe i have bad my configuration ? becouse i been done all like your show me by image
the stand alone show a sign less, why ? i suppose the program let see 4 gb really or i'm wrong ?
add image, thank you

and where i find the fake option to glass ? standalone have this option or 3ds max plugin or both ?
thanl you
GTX690 you mean?

it has 2 cores. so you memory should be divided by this 2 cores. every core has only 2Gb.

3dsmax takes 100-500Mb (depends on viewport settings and 3dsmax version)

So Octane has only the rest - 1.5Gb
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merid888

hi karba, apoligies for card model, sorry, is gtx690, finger error, so, this graphic card only have 2 gb then ? and the cudas have 1536 per card ? becouse the graphic card box say 3072 cudas, 4 gb total memory, 2 gb per card.
in the octane this card don't use toguether this 4 gb, really is an card with 2 gb each other, right ? and each card have 1536 cuda cores ? or each card have 3072 ?
about the material fake i don't see this option in standalone and the fog too or dosent' integrated in the version 1.10 ?
thank you karba
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hi Karba,

Same thing is happening again. I can open scene in octane viewport, but when I render for real the process never gets past 'processing geometry'.

max 2013 64bit
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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