Karba wrote:
leblanc980 wrote:Karba,
Is there anyway you can increase the bump strength? Or perhaps make it exceed the 1.0 value and on up. It seems a little weak.
You can try to use color correct node for bump texture
What exactly do you mean the color correct node? You mean the gama? My bumps are black on white. Bump strength is still very dull.
Karba wrote:
leblanc980 wrote:
Also, the shadow catcher seems a little weak as well. Shadows are there, but barley visible sometimes.
it depends on lights around. And it doesn't take into account environment light.
I would think environment lights would be the most important for the shadow catcher to catch. Perhaps it would be easier to create a option in Octane lights, that just creates shadows, but doesn't emit any light onto the objects them self??
For instance, I pull my object into an environment with an HDRI. The lighting from the HDRI onto the object is good, but if I add Octane lights to create shadows on the shadow catcher, the object it self would become to bright or drowned out by brightness.
I know all of you are going to say render two images. merge them together. blah blah.
But perhaps an octane light that cast object shadows, with no brightness is a simpler solution in octane. Just a thought.
Karba wrote:
leblanc980 wrote:
Perhaps in the future, can you create a Preset for Octane Camera settings?
That is quite hard to do. What settings do you want to place to presets?
I think actually just having a setting to save the Octane camera's "Imager" settings would be sufficient.
It would be nice to bounce back and forth between the Imager settings instantly from previous saved settings.
Right now, I take screen shots of my settings. Changing each setting one by one. Than have to go back again.
Either way, like I mentioned before, your doing a great job. I appreciate the open ear.