Ambient occlusion texture

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RickToxik
Licensed Customer
Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

Hi, I know octane is a physical renderer, but would it be possible to add an AO texture? I know I can make a "clay render", but I'd like to texture with mapping different materials mapped in AO values. So an AO texture (not a shader! - would be useless in my case).
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

This, or something similar, should be possible with Octane Dirt which is currently being worked on.
(Assuming it behaves somewhat similar to VRay dirt etc.)
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
RickToxik
Licensed Customer
Posts: 140
Joined: Fri Jan 13, 2012 9:22 pm
Location: Canada

newske wrote:This, or something similar, should be possible with Octane Dirt which is currently being worked on.
(Assuming it behaves somewhat similar to VRay dirt etc.)

Those words are music in my mind! Why not go all the way and include an invert normals option? VRay Dirt is one of the best shaders ever anyway!
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

Karba wrote:We are working on octane dirt
Image
http://render.otoy.com/forum/viewtopic.php?f=6&t=27846

Have a read through that thread, lots of goodies.
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

And yes, it has inverted normals. See:

Image
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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