Ambient occlusion texture
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Hi, I know octane is a physical renderer, but would it be possible to add an AO texture? I know I can make a "clay render", but I'd like to texture with mapping different materials mapped in AO values. So an AO texture (not a shader! - would be useless in my case).
This, or something similar, should be possible with Octane Dirt which is currently being worked on.
(Assuming it behaves somewhat similar to VRay dirt etc.)
(Assuming it behaves somewhat similar to VRay dirt etc.)
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
newske wrote:This, or something similar, should be possible with Octane Dirt which is currently being worked on.
(Assuming it behaves somewhat similar to VRay dirt etc.)
Those words are music in my mind! Why not go all the way and include an invert normals option? VRay Dirt is one of the best shaders ever anyway!
http://render.otoy.com/forum/viewtopic.php?f=6&t=27846Karba wrote:We are working on octane dirt
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Have a read through that thread, lots of goodies.
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3