@pixym: Trust me, I take thousands of photos of him

@Refracty: Thank you! You are right about the hair, they drove me crazy, Fibermesh is not the ideal method for creating realistic hair, but until Octane will support spline rendering, I'm gonna have to use those

@bepeg4d: Grazie! Cerco di tenere alto il nome degli italiani!

@chris_solo: I'll see if I can share it

@niuq.cam: Thanks man, I look forward to your car animation, they are top-notch!
@photonf: the raw zBrush file is about 32 million polys, the retopo mesh is about 3 million (my video cards really had hard time to render this, I really need displacement support ASAP!)
@Tugpsx: Thank you!
@grimm: ahah, thanks but no, it's gonna take a while for me to get there!

@gabrielefx: I'll think about it!

If you are interested, here's a little breakdown on the hair and a some closeup to show the work on the skin details.



