looks like the Octane team also got GPU accelerated
OctaneRender™ Standalone v1.05 (obsolete)
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okay, also havent had a chance to use 1.04 yet, haha. looks like I'll clear off my workload today and give it a run this weekend.
looks like the Octane team also got GPU accelerated
looks like the Octane team also got GPU accelerated
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
What does the spectral pp do? I am not at the pc right now 
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
Perhaps the new daylight model should be the default.
Would it be handy to have white balance RMB options to reset to pure white, slightly blue, slightly warm?
Anyone else notice this?
Perhaps the new daylight model should be the default.
Would it be handy to have white balance RMB options to reset to pure white, slightly blue, slightly warm?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
Yes, that observation is correct and mainly only affects the sun. We are probably going to fix it, but we need to experiment first.pixelrush wrote:It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
i'm really excited to read that there is a possible fix - this would be extremely cool! i.e. having a sunset over water, the first few cycles show wonderful (natural) glitter on waves, only to completely wash out after a while. got used to save an early noisy image if it looks about right, to blend it over the final image in photoshop. since the initial noise is black and the glares are usually not noisy, this is works out most of the time...abstrax wrote:Yes, that observation is correct and mainly only affects the sun. We are probably going to fix it, but we need to experiment first.pixelrush wrote:It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
another solution is to render at 2x or 4x and then downscaling, so you can have a 1/4 or less of sampling with good flares and noise free in the same time 
ciao beppe
ciao beppe
I also noticed that, and had to redo some renders because the effect was very reduced when I stopped the renders.It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
Great news if this is going to be fixed ! Thanks !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
I also point it out in benchmark thread - but I have seen a roughly 10% hit in performance from 1.02 to 1.05...
Was 4.00 M/s with 1.02 - now 3.58 M/s with 1.05

Was 4.00 M/s with 1.02 - now 3.58 M/s with 1.05
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Fortunately it isn't that bad. I made a detailed reply here: http://render.otoy.com/forum/viewtopic. ... 15#p122215FrankPooleFloating wrote:I also point it out in benchmark thread - but I have seen a roughly 10% hit in performance from 1.02 to 1.05...
Was 4.00 M/s with 1.02 - now 3.58 M/s with 1.05![]()
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra

