OctaneRender™ Standalone v1.05 (obsolete)

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
kavorka
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okay, also havent had a chance to use 1.04 yet, haha. looks like I'll clear off my workload today and give it a run this weekend.
looks like the Octane team also got GPU accelerated ;)
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whersmy
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What does the spectral pp do? I am not at the pc right now :|
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pixelrush
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It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?

Perhaps the new daylight model should be the default.
Would it be handy to have white balance RMB options to reset to pure white, slightly blue, slightly warm?
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abstrax
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pixelrush wrote:It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
Yes, that observation is correct and mainly only affects the sun. We are probably going to fix it, but we need to experiment first.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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t_3
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abstrax wrote:
pixelrush wrote:It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
Yes, that observation is correct and mainly only affects the sun. We are probably going to fix it, but we need to experiment first.
i'm really excited to read that there is a possible fix - this would be extremely cool! i.e. having a sunset over water, the first few cycles show wonderful (natural) glitter on waves, only to completely wash out after a while. got used to save an early noisy image if it looks about right, to blend it over the final image in photoshop. since the initial noise is black and the glares are usually not noisy, this is works out most of the time...
The obvious is that which is never seen until someone expresses it simply

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bepeg4d
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another solution is to render at 2x or 4x and then downscaling, so you can have a 1/4 or less of sampling with good flares and noise free in the same time ;)
ciao beppe
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ROUBAL
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It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
I also noticed that, and had to redo some renders because the effect was very reduced when I stopped the renders.

Great news if this is going to be fixed ! Thanks !
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FrankPooleFloating
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I also point it out in benchmark thread - but I have seen a roughly 10% hit in performance from 1.02 to 1.05...

Was 4.00 M/s with 1.02 - now 3.58 M/s with 1.05 :shock: :cry:
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abstrax
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FrankPooleFloating wrote:I also point it out in benchmark thread - but I have seen a roughly 10% hit in performance from 1.02 to 1.05...

Was 4.00 M/s with 1.02 - now 3.58 M/s with 1.05 :shock: :cry:
Fortunately it isn't that bad. I made a detailed reply here: http://render.otoy.com/forum/viewtopic. ... 15#p122215
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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merid888

thank you for this version, i'll test and i'll comment
regards
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