looks like the Octane team also got GPU accelerated

Yes, that observation is correct and mainly only affects the sun. We are probably going to fix it, but we need to experiment first.pixelrush wrote:It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
i'm really excited to read that there is a possible fix - this would be extremely cool! i.e. having a sunset over water, the first few cycles show wonderful (natural) glitter on waves, only to completely wash out after a while. got used to save an early noisy image if it looks about right, to blend it over the final image in photoshop. since the initial noise is black and the glares are usually not noisy, this is works out most of the time...abstrax wrote:Yes, that observation is correct and mainly only affects the sun. We are probably going to fix it, but we need to experiment first.pixelrush wrote:It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
I also noticed that, and had to redo some renders because the effect was very reduced when I stopped the renders.It seems that the glare power shown in the image fades/reduces over time if you enable it and leave it rendering. I mean over a few thousand cycles...
Anyone else notice this?
Fortunately it isn't that bad. I made a detailed reply here: http://render.otoy.com/forum/viewtopic. ... 15#p122215FrankPooleFloating wrote:I also point it out in benchmark thread - but I have seen a roughly 10% hit in performance from 1.02 to 1.05...
Was 4.00 M/s with 1.02 - now 3.58 M/s with 1.05![]()