A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
The way I have done it so far is to use the standard 'hair and fur' modifier in max.
Once your happy with you're fur you can convert to mesh (under the 'tools' rollout) and max will generate all the hairs as a single mesh. Then disable the modifier. Octane will now render it like any other object. The downside is you can't have it deforming or animating (like flowing hair) but would be fine for a static object such as a carpet, or fur on a solid object. I'm using it on a teddy bear and it looks fine, just make sure you have enough VRAM.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM