Hi guys, just a question is it possible to render any animation using any of the kernels? as i saw a lot of people use more direct light+difuse, does pmc works with this too or it makes artifacts?
thanks!!
animation support kernels?
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
It depends on the scene of course, but anything other than direct light just takes too long.
There is no other reason. You can use pcm if you want to. It's not very reasonable though.
I'm using direct light + AO and I'm happy about it. Geting good results.
Suv
There is no other reason. You can use pcm if you want to. It's not very reasonable though.
I'm using direct light + AO and I'm happy about it. Geting good results.
Suv
yeah but my scene is a night interior... and with dimming lights...
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
nice idea, Suvakas!!!, thanks!!! you rulez!!
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
So far i did not get reasonable results with DirectLighting/AOsuvakas wrote:It depends on the scene of course, but anything other than direct light just takes too long.
There is no other reason. You can use pcm if you want to. It's not very reasonable though.
I'm using direct light + AO and I'm happy about it. Geting good results.
Could you post an example?
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
You understand we are talking about animations and not stills, right?gueoct wrote:So far i did not get reasonable results with DirectLighting/AO
Could you post an example?
I uploaded an example for you.
Rendered with direct light + AO, 2 min per frame with one GTX 560.
Suv
wow, really impressive..can you give me some details, like scene scale, and samples per pixel? thanks!
----------------------------------------------------------------------------------------------------------------------------------------
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
intel core i7-4960x 3.60 ghz
32 gb ram
win 7 64 bit
1x nvidia geforce gtx 780
1x nvidia geforce GTX TITAN
The scene is in real life scale. 3 meters from floor to ceiling or smth like that.
I don't remember the amount of samples though. I rendered it a while ago. If I don't use many specular materials, then most of my scenes with AO look good at 500 to 1500 samples. Smth in that range.
Suv
I don't remember the amount of samples though. I rendered it a while ago. If I don't use many specular materials, then most of my scenes with AO look good at 500 to 1500 samples. Smth in that range.
Suv
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
you encountered any gpu memory issues or loss of performance in the latest build launching a render sequence?
I have to start an animation and I need 10 days of computing (pmc) and 3000 frames.
I have to start an animation and I need 10 days of computing (pmc) and 3000 frames.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB