Can someone tell me why my high specular and low roughness objects don't shine ?
Thanks...
I have a small problem with shinny metallic objects.
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
hi manos, this image was done in octan standalone or octane for 3ds max ?
well, maybe you need increase the specular value 0.10 or 0.20, roughess value 0.05 or 0.005, play with this values
if you use image in the specular or reflect option you can control the shine, playing with the value too.
but away, nice image i like it, maybe the camera angle is not vertical at all, you should fix that part.
regards.
well, maybe you need increase the specular value 0.10 or 0.20, roughess value 0.05 or 0.005, play with this values
if you use image in the specular or reflect option you can control the shine, playing with the value too.
but away, nice image i like it, maybe the camera angle is not vertical at all, you should fix that part.
regards.
hi manos
try to put a dark color for the diffuse of your glossy objects.
try to put a dark color for the diffuse of your glossy objects.
you have to lower the index of reflection !
Hi everyone:
I would like to share my experience...
The Specular setting / Roughness setting just like posted article.
One thing effects "Metallic look" from glossy to Metal. It's " Index ".
Try to adjust it, you will find how it effects outlook of material.
Cheers!
I would like to share my experience...
The Specular setting / Roughness setting just like posted article.
One thing effects "Metallic look" from glossy to Metal. It's " Index ".
Try to adjust it, you will find how it effects outlook of material.
Cheers!
[email protected]/6M, NVIDIA GeForce GTX560M, 12GB DDR3, Rhinoceros 4.0