OctaneRender™ Standalone v1.05 (obsolete)

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Hi all,

This release contains some fixes for bugs introduced in the previous release.

NOTE: PMC kernel and material option don't work on GPUs with CUDA compute model < 2.0 (for example the old GTX 2xx).

Changes since 1.04:
  • Fixed GPU crash on changing resolution.
  • Fixed rendering artifact on perfectly smooth glossy materials.
  • Fixed reloading a mesh nodes: the node pins and the rendering are updated properly.
  • Improved white point picking.
  • Hotpixel removal works with post processing.
  • Fixed some small issues with resolution lock.
  • Added spectral effects to post-processing node.
Downloading:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
DMG image:
- 32-bit and 64-bit

Linux:
tar.gz archive:
- 64-bit


--
Roeland
Last edited by abstrax on Tue Feb 05, 2013 8:04 am, edited 2 times in total.
Reason: added missing item to change list
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Hmmmm OK ... I haven't actually used 1.04 yet.. :)
Thanks for the quick fixes though ;)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:Hmmmm OK ... I haven't actually used 1.04 yet.. :)
Thanks for the quick fixes though ;)
We just want to get to stable 1.10 as soon as possible, so that we can then release the new stuff piling up in the repository... ;)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Well I wouldn't want to hold progress up then.
I'll just have to be faster to download them won't I ?
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

To be honest its a while since I gave Octane a good work out.
After 5-10 mins I got a fail trying to pick a focal point. see attach - not sure if its easily repeatible
Also why cant I get a decent metallic appearance by running up the specular in the screws scene now?
Attachments
failed.jpg
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
User avatar
abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

pixelrush wrote:To be honest its a while since I gave Octane a good work out.
After 5-10 mins I got a fail trying to pick a focal point. see attach - not sure if its easily repeatible
Also why cant I get a decent metallic appearance by running up the specular in the screws scene now?
What failed was the PMC kernel. Please lets us know if you have a way to reproduce the problem.
Regarding the metallic appearance: What is the setting of the index pin of the glossy material?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

...index pin... :oops: :roll: sorry ;)

still trying to reproduce the other :x
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks Roeland

Going to see if i can break it........... :twisted:
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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bepeg4d
Octane Guru
Posts: 10393
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

thanks for the new version, all works perfectly for now ;)
the spectral effect it's really cool :D
ciao beppe
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Refracty
Licensed Customer
Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
Contact:

Hi Marcus,
I am looking forward for the good stuff coming in. The new features will make a big step forward for development of octane.
Good progress.
One question about object motion blur.
Is this hard to implement for the near future?
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