OctaneRender™ Standalone v1.04 (obsolete)

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bepeg4d
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also the target picker seems to be broken :roll:
stereo render doesn't work on win, it does on mac.
anyway a big thanks for all the other fixing and improvements, they are really useful, especially #1 and #7 in the list ;)
ciao beppe
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FooZe
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bepeg4d wrote:also the target picker seems to be broken :roll:
stereo render doesn't work on win, it does on mac.
anyway a big thanks for all the other fixing and improvements, they are really useful, especially #1 and #7 in the list ;)
ciao beppe
Hi Bepeg4d,
Can you give some more info?
I can't get any problems with either stereo or target picker...

Thanks
Chris.
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pixelrush
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Thanks for the new release guys. 8-) I'll check it out soon.

I have a small request :P unrelated to this particular release. ;)
Ever since Octane started I have had a small issue with recognising/distinguishing some of the icons. I am not sure if anyone else agrees but I would like to see one or two tweaked to be more recognisable. I find that I have to wait for the tooltips to come up rather than relate to the symbols which just dont talk to me :( I full well admit the difficulty I have might be due to my age and wearing glasses but... :roll:

So what I would propose for general consideration is: (and I expect there will be differing views among the community on this but)
1. Do away with the render target panel, I never use/access this one with everything listed. Its involves too much scrolling. The icon is sadly for me just a confusing blob.
2. Camera is fine, but move the fstop here and move Stereo to the Environment panel since its rarely used and to keep the list short. I'd propose there be a flip out panel say 150mm x 75mm showing just white so you can hold up your glasses to calibrate the colour easily or a variant for some side by side comparison.
3. for Resolution, a more obvious icon is a small strip of film with sprocket holes I think. That line in a square doesnt say anything to me at all sorry....
4. Current imager is ok but perhaps there is a more fitting/suggestive name for this??
5. Kernel IMO needs a better icon, I am not sure what, perhaps a box with a red, green and blue laser beam bouncing around a few times? Elaborate a little for the unitiated and call it Render Kernel
6. Mesh is ok.

others:
Clay rendering mode would be nice if the top of the sphere was more obviously clay coloured
and the bottom was say a representation of glossy red
and... likewise the coloured mode could have flat red above glossy red.
The start icon would benefit from say say a green coloured glow/background when in use and red when not and orange when paused? (maybe) :?

thanks for your ongoing efforts :)
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bepeg4d
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Ok, sorry FooZe for the false alarm, stereo rendering works perfectly in both win and mac ;)
about the target picker, the issue comes only in a particular scene that i'm testing where the geometry is inside a big sphere mapped with a modified hdr with alpha channel in order to use the new sky system together with a background image.
if i pick a target point, it slide on left side of the image. :(
i had to change the rayepsilon value and the camera is inside the big sphere so maybe some errors are justified :roll:

p.s. it would be extremely nice if you could implement HDR + sun light sooner or later so all this tricks become useless ;)

@pixelrush: about your point 2, stereo rendering has nothing to do with environment and you must take in count what makes the rendering restarting and what does not ;)

all the best
ciao beppe
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Elvissuperstar007
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SamCameron
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PLEASE! set up the default glossy index for the materials to 1 instead of 1.3 and the glossydepth to 2 in the direct lighting so we can have same results as in previous versions.
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abstrax
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SamCameron wrote:PLEASE! set up the default glossy index for the materials to 1 instead of 1.3 and the glossydepth to 2 in the direct lighting so we can have same results as in previous versions.
When you load materials from the LiveDB or old files that don't have the index pin in the materials yet, the index will default to 0. Only when you create a new node, we will set the index to 1.3. An index of <= 1 disables Fresnel, which makes glossy materials look flat and artificial. It should only be used if you know what you are doing.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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pixelrush
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Bepeg4d,
Well I know its not really Environment but it takes up a chunk of space in the fairly long Camera list whereas Environment doesn't have many entries. I was bending the rules a little and thinking of Stereo as being a way of looking at the Environment. :shock: I suppose you could add the pending Panorama Views to the Environment list as well... its just to keep stuff that isn't used much from making unnecessary scrolling in a panel that is accessed a lot, but if other people don't like that suggestion thats OK ;)

BTW I suppose I would settle for a Render target panel that had the Materials listed first and collapsed the others underneath....
I was hoping by raising the topic to get some opinion from the community about what arrangement would be easiest/convenient to use. :roll:
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kavorka
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pixelrush wrote:Bepeg4d,
Well I know its not really Environment but it takes up a chunk of space in the fairly long Camera list whereas Environment doesn't have many entries. I was bending the rules a little and thinking of Stereo as being a way of looking at the Environment. :shock: I suppose you could add the pending Panorama Views to the Environment list as well... its just to keep stuff that isn't used much from making unnecessary scrolling in a panel that is accessed a lot, but if other people don't like that suggestion thats OK ;)

BTW I suppose I would settle for a Render target panel that had the Materials listed first and collapsed the others underneath....
I was hoping by raising the topic to get some opinion from the community about what arrangement would be easiest/convenient to use. :roll:

I think it's way more important to put things where they belong. Like the new spherical and cylindrical cameras, well, they belong in the camera panel.
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