
stereo render doesn't work on win, it does on mac.
anyway a big thanks for all the other fixing and improvements, they are really useful, especially #1 and #7 in the list

ciao beppe
Hi Bepeg4d,bepeg4d wrote:also the target picker seems to be broken![]()
stereo render doesn't work on win, it does on mac.
anyway a big thanks for all the other fixing and improvements, they are really useful, especially #1 and #7 in the list
ciao beppe
When you load materials from the LiveDB or old files that don't have the index pin in the materials yet, the index will default to 0. Only when you create a new node, we will set the index to 1.3. An index of <= 1 disables Fresnel, which makes glossy materials look flat and artificial. It should only be used if you know what you are doing.SamCameron wrote:PLEASE! set up the default glossy index for the materials to 1 instead of 1.3 and the glossydepth to 2 in the direct lighting so we can have same results as in previous versions.
pixelrush wrote:Bepeg4d,
Well I know its not really Environment but it takes up a chunk of space in the fairly long Camera list whereas Environment doesn't have many entries. I was bending the rules a little and thinking of Stereo as being a way of looking at the Environment.I suppose you could add the pending Panorama Views to the Environment list as well... its just to keep stuff that isn't used much from making unnecessary scrolling in a panel that is accessed a lot, but if other people don't like that suggestion thats OK
BTW I suppose I would settle for a Render target panel that had the Materials listed first and collapsed the others underneath....
I was hoping by raising the topic to get some opinion from the community about what arrangement would be easiest/convenient to use.