OctaneRender® for Maya® v1.02b beta [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

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RickToxik
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It would be nice to have a feature that just makes an ipr of every frame, like a batch render but from the renderview. It could help to avoid many of those weird maya's configurations bugs or surely be useful in those extreme situations.

Or maybe a workaround in the batch render mode would be to have a batch mode that flushes its memory at each frame. It's just that the changing topology of my paint fx is changing, and it even prevents me to geometry cache, bake the vertices, export as fbx/obj anim.... If I delete the history I loose the animation.
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JimStar
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RickToxik wrote:It would be nice to have a feature that just makes an ipr of every frame, like a batch render but from the renderview. It could help to avoid many of those weird maya's configurations bugs or surely be useful in those extreme situations.
It already has been that way some time ago in the plugin. But it was deprecated and removed, as it is non-standard way to render animation for Maya...
RickToxik wrote:Or maybe a workaround in the batch render mode would be to have a batch mode that flushes its memory at each frame. It's just that the changing topology of my paint fx is changing, and it even prevents me to geometry cache, bake the vertices, export as fbx/obj anim.... If I delete the history I loose the animation.
Strange... The batch render mode flushes its memory in the current version. It does not flush totally only in "Camera animation" and in "Movable proxy animation" modes.
I've just looked at it - this error is messaged by the plugin if it can't allocate the memory for the mesh data during "common mesh" translation. Is this "floweringPea1LeafShape" that big?
RickToxik
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JimStar wrote: It already has been that way some time ago in the plugin. But it was deprecated and removed, as it is non-standard way to render animation for Maya...
I remember, but what I'm saying is that it could be an extra option; not that it should replace the default octane batch render mode. I was using a script that was batch rendering from the render view a long time ago in maya, because it allowed me to overcome some memory issues in some situations with paint effects.

It's just that it could be a life saver because of one good reason: when we launch the batch render, we have tweaked the scene for many long hours in the render view. So we know that it can work, because we have seen the scene rendered, tweaked all the settings, and we also know that the scene fits in the memory of the GPU. Maya is so complex that there is always something going wrong at some point, with any renderer. If we could just launch that life-saver mode, it would help a lot.
JimStar wrote: Strange... The batch render mode flushes its memory in the current version. It does not flush totally only in "Camera animation" and in "Movable proxy animation" modes.
I've just looked at it - this error is messaged by the plugin if it can't allocate the memory for the mesh data during "common mesh" translation. Is this "floweringPea1LeafShape" that big?
No! It's really not that big! Thinking about it, I guess it's not a memory flushing issue, because it crashes on the first frame.

Here's the scene if you want it: http://www.invisiomedia.com/Clients/Octane/Octane.html

p.s. There are no textures in the zip, and you might need iDisplace to render the scene.
RickToxik
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WAIT!

..come on come on come on... Yes!

I changed every geometry from movable proxy to global and it renders now. Sorry it must only be my GPU capacity. It was hard to spot, since I had no problem in the IPR!..
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PhillieDFilms
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RickToxik wrote:WAIT!

..come on come on come on... Yes!

I changed every geometry from movable proxy to global and it renders now. Sorry it must only be my GPU capacity. It was hard to spot, since I had no problem in the IPR!..

I can't seem to find where this option is on any of my geometry shapes. I can find nothing under extra attributes. Do I have to add a node to the geo for this. Can someone please explain where to find.
TBFX wrote:
Octane: Geometry type attribute (under extra attributes on the shape node of the geo) of your base mesh to either Scatter or Movable proxy.

T.
I cannot find it where that post had described. Is this feature still in v1.02b? Do I have to add a shape node to the Mesh? If I duplicate a mesh with instance turned on, does it automatically create a instance in the Octane Plugin?
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NoNode.png
RickToxik
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It must be there, in the shape tab (exactly where you're looking). Are you sure you are using octane for maya ver 1.02b AND the latest octane native engine (octane standalone)? If so, then you should try to make a clean re-install of octane I guess...
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PhillieDFilms
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RickToxik wrote:It must be there, in the shape tab (exactly where you're looking). Are you sure you are using octane for maya ver 1.02b AND the latest octane native engine (octane standalone)? If so, then you should try to make a clean re-install of octane I guess...

I've posted screencaps of my Octane Plugin which is v1.02b and my Standalone v1.0

If I had to do a clean re-instal. Do I have to un-license my versions, delete them, and then re-install them? Or would deleting them leave my licenses intact?
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OctaneVerNum.png
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PhillieDFilms
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Okay, so after the painstaking process of uninstalling Octane Maya Plugin, Octane Standalone, and Maya. Reinstalling Maya 2011 SP1, as well as Octane Standalone v1.0, and Octane Maya Plugin v1.02b. The problem still persists. I cannot find the Octane: Geometry type attribute anywhere. Can someone please help me with this issue?
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JimStar
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PhillieDFilms wrote:Okay, so after the painstaking process of uninstalling Octane Maya Plugin, Octane Standalone, and Maya. Reinstalling Maya 2011 SP1, as well as Octane Standalone v1.0, and Octane Maya Plugin v1.02b. The problem still persists. I cannot find the Octane: Geometry type attribute anywhere. Can someone please help me with this issue?
If I right understood, you still use Maya 2011? x32 or x64?..
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PhillieDFilms
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JimStar wrote: If I right understood, you still use Maya 2011? x32 or x64?..
Yes I use Maya 2011 64bit.

What I'm wondering is. Is octane recognizing my instances and loading them into the GPU accordingly? Or Is it just loading extra copies of my object therefore putting more load on the GPU than is necessary?

Here is a screencap of a test I did using a simple instanced object through the duplicate with special tab. It looks and acts like and instance, yet I can't be sure because I don't know if my Plugin is working properly due to errors like the Octane: Geometry type attribute not being visible. Please respond.
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Octane Instance?
Octane Instance?
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