FxGuide about Octane

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Sealikon
Licensed Customer
Posts: 7
Joined: Sat Apr 09, 2011 2:52 pm
Location: South-West coast, France

Hi !

A "little" post about our preferred render engine on one of the most cool VFX site, FxGuide 8-)

The link: http://www.fxguide.com/featured/octane- ... y-tracing/

Cheers
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Thanks Sealikon

Some real gems in here from the article, I'm surprised more users are not jumping about it :

Motion blur mid 2013 for Max/Maya.
Tens of thousand of GPU's for cloud rendering in the future - aiming to beat the price of a couple of $ per hour :-)
sub 10,000 GPUs for the beta period
shadow catcher as a channel? (not sure how this would work).
Brigade features to move into octane soon!

This last one could be great news for films as the render times of octane can still be a killer. It gets 80% of the way there lightning fast, in under a minute, but then can take hours to finish the other 20%. While this stunning level of realism is essential for stills, I'd be happy with some compromise that looked almost as good but converged much much quicker. Brigade features may give us options to 'cut corners' and fake these things without adding more noise and time.

Great find.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
Sealikon
Licensed Customer
Posts: 7
Joined: Sat Apr 09, 2011 2:52 pm
Location: South-West coast, France

You're welcome Darkline, happy that you found this stuff interesting.

Yes its very exciting for the future and great idea for the "shadow catcher" in deep channel, pretty usefull i mean (apparently coming soon !).

So now wait and see ;)
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bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

super interesting, thanks for sharing :)
i wonder how could be octane cloud with an asynchronous connection like mine, fast in dl but super slow in ul :roll:
ciao beppe
sdwhitton
Licensed Customer
Posts: 126
Joined: Sat Oct 15, 2011 5:26 pm

wow, all reads very very cool

one thing I remeber is some vid of subdivision being handled by the gpu... that really would be the icing on the cake..

looks like they're really aiming to break into the movies...
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
Javadevil
Licensed Customer
Posts: 66
Joined: Mon Jan 11, 2010 5:52 am

darkline wrote:Thanks Sealikon


Tens of thousand of GPU's for cloud rendering in the future - aiming to beat the price of a couple of $ per hour :-)


Great find.
This one is killer, a couple of dollars per hour using Tens of thousands of GPU's, I could render an 8k still in a seconds :)
rafg
Licensed Customer
Posts: 62
Joined: Fri Sep 05, 2014 11:15 pm

Great recent article about Octane. Thought I would update this thread.

https://www.fxguide.com/quicktakes/x-io-and-octane-3/
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