Thanks Sealikon
Some real gems in here from the article, I'm surprised more users are not jumping about it :
Motion blur mid 2013 for Max/Maya.
Tens of thousand of GPU's for cloud rendering in the future - aiming to beat the price of a couple of $ per hour

sub 10,000 GPUs for the beta period
shadow catcher as a channel? (not sure how this would work).
Brigade features to move into octane soon!
This last one could be great news for films as the render times of octane can still be a killer. It gets 80% of the way there lightning fast, in under a minute, but then can take hours to finish the other 20%. While this stunning level of realism is essential for stills, I'd be happy with some compromise that looked almost as good but converged much much quicker. Brigade features may give us options to 'cut corners' and fake these things without adding more noise and time.
Great find.