add images, using forest pro 4, still in process render
regards
first exterior
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
not bad at all merid,
some material needs to be revisited but for me the most is done
some material needs to be revisited but for me the most is done

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
hi paolo, thank you, i don't understand, some material needs to be revisited ?
can you explain me ? i'm follow the tip of enrico cerica, not creat new material, just convert the original format to octanerender scene if you can comment more, my appreciation to your words.
regards !!
can you explain me ? i'm follow the tip of enrico cerica, not creat new material, just convert the original format to octanerender scene if you can comment more, my appreciation to your words.
regards !!

- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
I don't know the tip which you are referring.
I think that the glass shader of the cars should be little more transparent, and what about the glass of the front lights?; I'd use a concrete texture for the the border of the sidewalk instead of an RGB value
..this is more or less all
I think that the glass shader of the cars should be little more transparent, and what about the glass of the front lights?; I'd use a concrete texture for the the border of the sidewalk instead of an RGB value
..this is more or less all

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58