
GTX470 benchmarks / comparison
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here I go, GT 220 (48 cores),
0,33 megasamples_sec

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
I have the same card, but I'm getting better samp/sec then you.
http://www.frostyfoot.com/grimm/images/octane-bench.jpg
The numbers bounce around a lot though, from .37 to up to .66, strange.
They do stay around .37 to .4 for the most part. I haven't seen them go down to .33, maybe its a system difference.
Grimm
http://www.frostyfoot.com/grimm/images/octane-bench.jpg
The numbers bounce around a lot though, from .37 to up to .66, strange.


Grimm
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
I don't know if it's the OS because you didn't include it in your signature... but anyway, I found beta2 slighty slower than the previous version. I have done some benchmarks with the material sampler, and not only beta2 is much slower but with the same amount of samples it leaves much more noise behind... (and don't look the same : | )
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
yeah it's slower, it's more complex / more options so more checks and more code to run.Proupin wrote:I don't know if it's the OS because you didn't include it in your signature... but anyway, I found beta2 slighty slower than the previous version. I have done some benchmarks with the material sampler, and not only beta2 is much slower but with the same amount of samples it leaves much more noise behind... (and don't look the same : | )
also, the sunsky daylight system does create more fireflies as it has a directional light source, eg the sun light, leading to more pronounced caustics.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
I actually just compared the material samplers, so no sun, the noise I'm referring are not fireflies. It's like a megasample in beta does more "work" than beta2, which leaves more noise.
But is it normal that the material sampler don't look the same between the two version? (maybe we can open a different topic if this is getting off-topic)
But is it normal that the material sampler don't look the same between the two version? (maybe we can open a different topic if this is getting off-topic)
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
what do you mean with a 'material sampler' ?Proupin wrote:I actually just compared the material samplers, so no sun, the noise I'm referring are not fireflies. It's like a megasample in beta does more "work" than beta2, which leaves more noise.
But is it normal that the material sampler don't look the same between the two version? (maybe we can open a different topic if this is getting off-topic)
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
The material sampler scene (the ball in a pedestal)
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
there is no difference in noise/fireflies between beta1 and beta2, unless you use sunlight.Proupin wrote:The material sampler scene (the ball in a pedestal)
it's a bit slower as there are more material options, so more checks have to be done...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
There shoudn't be? In that case, I will open a topic with a couple renders I have done which show that not being the case, at least on my side.radiance wrote: there is no difference in noise/fireflies between beta1 and beta2, unless you use sunlight.
Radiance
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
we've only added the new material features, we haven't worked on any other part of the kernel,Proupin wrote:There shoudn't be? In that case, I will open a topic with a couple renders I have done which show that not being the case, at least on my side.radiance wrote: there is no difference in noise/fireflies between beta1 and beta2, unless you use sunlight.
Radiance
so if there is more noise it's likely due to the slower speed or some of the new material channel options.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB