OctaneRender™ Standalone v1.03 (obsolete)

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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

Hi all,

This release contains mainly bug fixes and small improvements towards a stable 1.1.

We have added a preference to disable the usage of OpenGL for displaying the rendered image. This may work slightly slower but should work better on some systems where using OpenGL causes problems. I.e. if you experience issues with the OpenGL display, try the "software" viewport mode.

This release supports Geforce 2xx and older cards, however the shadow catcher material is not supported on these cards.

We also made more changes under the hood in the render engine. This is to prepare it for upcoming features. Let us know if you experience any problems.

Changes since 1.02:
  • Tweaks to the new daylight model. The bottom half is not black anymore, which improves the appearance of ambient occlusion.
  • When loading old files or macros from versions that didn't save an index of refraction in glossy material, the index is set to 0 so the glossy reflectance stays more consistent with old Octane versions.
  • Fixed default diffuse color of glossy materials. Diffuse and glossy materials have 0.7 as default diffuse reflectance.
  • Connecting a post processing node doesn't restart the renderer.
  • Added option to invert opacity values from MTL files because some programs write them inverted. Note that the reload button only reloads the geometry, you need to delete the mesh node, change the setting and then import again.
  • Make it possible to display the rendered image without openGL.
  • The reset image position button also restores 1:1 zoom.
  • Fixed display of texture count when there are too many textures.
  • The file dialog starts at the location of the current image when loading a new image in a texture node.
  • Saving a macro in liveDB doesn't pop up a save dialog.
  • Copying and pasting nodes will also duplicate connections coming from other nodes to the copied nodes.
  • Improved performance of selecting and dragging nodes in the node graph editor with large scenes.
  • Reduce the maximum level of expanded nodes in the node inspector if a node with a lot of input pins is encountered, solving freezes when handling large mesh nodes.
  • New command-line switch to specify an ortographic camera.
  • Fixed OBJ loader progress display on 32-bit builds, and show the file name.
Downloading:

Windows:
ZIP archives:
- 64-bit32-bit

MacOS X:
DMG image:
- 32-bit and 64-bit

Linux:
tar.gz archive:
- 64-bit


--
Roeland
mathurin
Licensed Customer
Posts: 73
Joined: Thu Jun 03, 2010 6:21 am

It's christmas again. :D
Regards,

Mathurin

W7 Pro 64bit | i7 950 @ 3.07GHz | Vertex II 60Gb SSD | 2 x MSI GTX460 Cyclone 1gb | 6gb OCZ Platinum 1333 DDR3 | Max Design 2013 | Octane 1.11 |
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Elvissuperstar007
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Posts: 2514
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Location: Ukraine/Russia
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does not work
Attachments
2.jpg
1.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Elvissuperstar007
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Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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New feature : Shadow Catcher
Shadow catcher by Karba

Should look like this
Attachments
HvKsCWiaxOw.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Elvissuperstar007 wrote:New feature : Shadow Catcher
Shadow catcher by Karba

Should look like this
Set diffuse color to black
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

I'm getting a similar result that Elvis is getting. I have the alpha channel turned on in the kernel and keep environment is turned off. Setting the diffuse color to black didn't make any difference?
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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grimm
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Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Ah, I see it doesn't work with the day light system.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
newske
Licensed Customer
Posts: 126
Joined: Sat Nov 03, 2012 11:51 pm

Ambient occlusion is working much better. (Tweaks to the new daylight model. The bottom half is not black anymore, which improves the appearance of ambient occlusion.)

Large scenes (UI) performing incredibly faster. (Improved performance of selecting and dragging nodes in the node graph editor with large scenes.)

Performing wonderfully. Thanks!
CN

PS: Any hint of changes to the the way the command line functions? Such as multiple frames per line... :)
Octane for Rhino | Windows 8.1 x64 | i7-3820 OC | GTX970 4GB OC & GTX 560 Ti 1GB OC | 32GB DDR3
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

good

no fake transparency?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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abstrax
OctaneRender Team
Posts: 5510
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

gabrielefx wrote:good

no fake transparency?
Nope, architectural glass and a few other things will be released after we have a stable 1.1. Probably very soon.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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