
Multi GPU support questions
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Does the 2nd GPU has to have the same amount of VRAM in order to work properly... I mean in case you are approaching maxing out your 1st card VRAM but the 2nd card has even less VRAM, can the 2nd GPU still be utilized? And I also I thought Radiance mentioned animation along with GPU in the competition thread. Is it true? Are we getting animation in 2.1? 

Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
you need to have the same or more ram on the 2nd GPU.
eg, if you have one card wiht 512MB and one with 1024MB, you can only use up to 512MB, as the whole scene needs to be stored in each GPU separately.
2.1 will offer OBJ based command line flags and a few other animation options,
but not a full RIB/collada based animation pipeline, that's for beta3.
Radiance
eg, if you have one card wiht 512MB and one with 1024MB, you can only use up to 512MB, as the whole scene needs to be stored in each GPU separately.
2.1 will offer OBJ based command line flags and a few other animation options,
but not a full RIB/collada based animation pipeline, that's for beta3.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Is that in the neighborhood of moving around camera or move everything up and down kind of thing?radiance wrote:you need to have the same or more ram on the 2nd GPU.
eg, if you have one card wiht 512MB and one with 1024MB, you can only use up to 512MB, as the whole scene needs to be stored in each GPU separately.
2.1 will offer OBJ based command line flags and a few other animation options,
but not a full RIB/collada based animation pipeline, that's for beta3.
Radiance
Dual Lindenhurst single core Xeon 3.6Ghz with Hyperthreads, 8GB DDR-2 ECC, Geforce GTX 260
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
Dual Xeon 5680 3.2Ghz with Hyperthreads, 24GB DDR-3 ECC, Quadro 4800 & GTX 480
you'l see, it's a suprise featureKrisonrik wrote:Is that in the neighborhood of moving around camera or move everything up and down kind of thing?radiance wrote:you need to have the same or more ram on the 2nd GPU.
eg, if you have one card wiht 512MB and one with 1024MB, you can only use up to 512MB, as the whole scene needs to be stored in each GPU separately.
2.1 will offer OBJ based command line flags and a few other animation options,
but not a full RIB/collada based animation pipeline, that's for beta3.
Radiance

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Another surprise..radiance wrote:you'l see, it's a suprise featureKrisonrik wrote:Is that in the neighborhood of moving around camera or move everything up and down kind of thing?radiance wrote:you need to have the same or more ram on the 2nd GPU.
eg, if you have one card wiht 512MB and one with 1024MB, you can only use up to 512MB, as the whole scene needs to be stored in each GPU separately.
2.1 will offer OBJ based command line flags and a few other animation options,
but not a full RIB/collada based animation pipeline, that's for beta3.
Radiance
Radiance


Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1