Unfortunately, your solution doesn't work for me.

So actually Octane and bunch of stuff that I've bought for it are simply useless.

Moderator: JimStar
This is not Octane error. Some of scripts loaded at startup gives this error...SamQior wrote:Hardware Renderer : vendor(NVIDIA Corporation), renderer(GeForce GTX 690/PCIe/SSE2), version(4.2.0)
fragment API(NVIDIA Cg)
vertex API(Cg vertex programs)
Cg fragment profile(fp30), vertex profile(arbvp1)
Error: }
Error: Syntax error
This is not full log as it does not contain the reason of "not activated". To see all Octane startup messages just disable auto-loading of Octane plugin in Maya, and then start the batchrender - in this case Octane will be loaded after mayabatch.exe will open the scene file, and you will see all Octane startup messages.SamQior wrote:File read in 1 seconds.
Result: D:/Project_ZX887/Virgin_Media/3D/LightBulbs__7032.mb
Error: OctaneRender is not activated!
I not doubt that it's important that the national symbols work ok, but instead of all this, IS IT really difficult to fix Maya batch problem?JimStar wrote:
BUG FIXES SINCE LAST RELEASE:
- Fixed the bug that crashed the particles render in some cases.
- The national symbols in image textures paths work OK now.
- The min value of Aperture in Octane camera is now "0".
- A few minor fixes...
I think that if someone can't read clearly stated things such as e.g.:focus wrote:I have an impression that with exception of some sings of attention, you, JimStar, are simply ignoring this issue, because until now you've not proposed any solution. only bla bla bla.
JimStar wrote:It looks like the engine activation issue...
I will ask the engine-team about it, thank you for info.
JimStar wrote:PS. I have said about it to engine developers...
and just starts to lout instead of reading - this is the true blah blah blah.JimStar wrote:I have not yet got any news from engine-team regarding this...
You are planning to hear the adequate reply after starting to abuse me here. Funny.focus wrote:Sorry, but could you explain for all customers having this problem which DATE you plan to fix it? May 2013? September 2013?
Hope to hear an adequate reply.
OK, I can just stop all Maya's beta-plugin bug fixing and improving before I will get from Octane engine team the SDK that fixes this issue, no problem. Let's make users who have no autorisation problem and had the problems using textures laying in national-symbols paths wait together with you. I'm apologize to all users who had suffered from these bugs for fixing them so quickly, I will never do such stupid thing again.focus wrote:I not doubt that it's important that the national symbols work ok, but instead of all this, IS IT really difficult to fix Maya batch problem?
I think it is some other reason why it started to work on your system, as I did not changed anything beside is stated in the changelog... The engine it the same too. And for focus it still does not work...SamQior wrote:Working now!!! WOOOOHOOO
Just downloaded the latest version - (v1.02b) and it works!!
Thanks!!
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