Octane Fog

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nildoe
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last pic is just...awe..some, Karba will Fog/Godrays also work with DLight?

Nildo
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aoktar
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uppps :ugeek:
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Karba
OctaneRender Team
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Evermotion scene

1600x1200
~1h of rendering, 7000samples/pix, Path Tracing, GTX690
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Archinteriors_25_001_PP_Octane12.jpg
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gabrielefx
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impressive!

you tried with animation?

is it possible to animate fog parameters?

what's the next step? smoke?
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Karba
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gabrielefx wrote:impressive!

you tried with animation?

is it possible to animate fog parameters?

what's the next step? smoke?
Fog is just specular material applied to mesh with fake shadows (allow light to pass without caustic) and scattering. So you can animate scattering parameters and fog mesh.
manalokos
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Hello Karba, is this a new feature or simply using what is already available in 1.02?
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Karba
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manalokos wrote:Hello Karba, is this a new feature or simply using what is already available in 1.02?
It is a new feature.
manalokos
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Great!
what is the difference between this new feature and the scattering node usualy applied to the specular shader?

regards
Filipe
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Karba
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manalokos wrote:Great!
what is the difference between this new feature and the scattering node usualy applied to the specular shader?

regards
Filipe
That is just extra ability to scattering node and specular material
kavorka
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Karba wrote:Evermotion scene

1600x1200
~1h of rendering, 7000samples/pix, Path Tracing, GTX690

Ive seen this scene go through many iterations now, but this is by far the best. Image is INSANE!
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
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