last pic is just...awe..some, Karba will Fog/Godrays also work with DLight?
Nildo
Octane Fog
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
impressive!
you tried with animation?
is it possible to animate fog parameters?
what's the next step? smoke?
you tried with animation?
is it possible to animate fog parameters?
what's the next step? smoke?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Fog is just specular material applied to mesh with fake shadows (allow light to pass without caustic) and scattering. So you can animate scattering parameters and fog mesh.gabrielefx wrote:impressive!
you tried with animation?
is it possible to animate fog parameters?
what's the next step? smoke?
Karba wrote:Evermotion scene
1600x1200
~1h of rendering, 7000samples/pix, Path Tracing, GTX690
Ive seen this scene go through many iterations now, but this is by far the best. Image is INSANE!
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram