sometimes I use the threshold level (applied to a duplicated layer of the render) to bring out all the white parts in the image, then I apply a blur effect to it....the fusion option for this level is set to linear dodge...that's all
This is the only method that I know
My workflow on AO renders.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Ah Ok. What I do is select>color range, and take a sample in the brightest spot of the image. Then with the fuziness control you decide how much the selection spreads. In a new layer, fill the selection with a solid white, deselect and apply a good blur. Then with the opacity of the layer you can control how strong you want the bloom.