Hi all,
I'm trying to render out a 3d stereoscopic camera... My problem is that the 1st channel is rendered right, the 2nd channel equals the right one. I tried many configurations of the render setup and the camera viewport, including stereoscopic parameters and channels too... no succes, can you please explain me how to let Octane read the right camera-channel?
Thank you in advance.
Stereoscopic Camera
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- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
Hi,
you may wanna try this 3d camera rig:
http://www.svoigt.net/userupload/downlo ... gt_net.zip
probably stereo camera is only usable with internal c4d render engines.
Later on, mate.
you may wanna try this 3d camera rig:
http://www.svoigt.net/userupload/downlo ... gt_net.zip
probably stereo camera is only usable with internal c4d render engines.
Later on, mate.
OSX 10.9.2/C4D R15/2.05.0 GTX Titan/GTX780Ti/780TI/780TI
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
Hi, thank you for the suggestion. Stupid me, I didn't think about using the SVoigt rig... I bought it since R12 when there was no stereoscopic camera support in c4d... so I forgot to have it! I will try it asap and then I will give you a feedback. Anyway I hope to see an Octane fix very soon, it would be really useful! Bye
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
What exactly is your approach in rendering the stereoscopic images? Do you render each eye separately?renderfarmsrl wrote:Hi all,
I'm trying to render out a 3d stereoscopic camera... My problem is that the 1st channel is rendered right, the 2nd channel equals the right one. I tried many configurations of the render setup and the camera viewport, including stereoscopic parameters and channels too... no succes, can you please explain me how to let Octane read the right camera-channel?
Thank you in advance.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
I tried 2 ways:
1) no stereo config in rendering setup; viewport configured in stereo mode mono (switching between channel 0 and 1 each time I render); camera 3d (switching between channel 0 and 1 each time I render) left mode ON;
2) the same configuration of 1) + stereo rendering setup, exporting separated channels (matching the camera channels)
Every time it renders the same camera... please, see the attached file.
1) no stereo config in rendering setup; viewport configured in stereo mode mono (switching between channel 0 and 1 each time I render); camera 3d (switching between channel 0 and 1 each time I render) left mode ON;
2) the same configuration of 1) + stereo rendering setup, exporting separated channels (matching the camera channels)
Every time it renders the same camera... please, see the attached file.
Andrea Mannori
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
win 8.1 x64; nvidia 770M driver 340.52; octane standalone 2 + c4doctane 2.
Hmm, I didn't look into the 3D camera stuff of R14 yet. There a quite a few new options... This might take some time to implement. What should be the flow? Octane can't render multiple view in one go at the moment so the exporter would need to launch Octane twice and render two separate images if the render camera is a 3D camera. Would that be ok?
Anyway, the best way of doing stereoscopic renders at the moment is to set up two camera objects yourself and then either manually render each camera or to use the stage object to switch between the camera.
Cheers,
Marcus
Anyway, the best way of doing stereoscopic renders at the moment is to set up two camera objects yourself and then either manually render each camera or to use the stage object to switch between the camera.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
- AndreaMannori
- Posts: 153
- Joined: Thu Feb 24, 2011 8:25 am
- Location: Bergamo
How big is your scene, the distance between cameras, the document unit, the unit chosen in the exporter and the unit chosen in Octane in the import settings?renderfarmsrl wrote:Maybe a problem related to the Units settings? (cm - cm)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra