I did that tooRefracty wrote:... or you rotate the source picture in Photoshop

But such hacks don't work if you need to rotate the image by 15 degress, or translate it by 1 cm, or scale it only by X... We need proper tools in Octane.
I did that tooRefracty wrote:... or you rotate the source picture in Photoshop
Matej thats the Point. This is EXACTLY what i mean. You nailed it. My english is not so good, but you really got the point.1.) We need to be able to pick a coordinate source for some texture (UV, world global, object origin...)
2.) We need to be able to pick a projection for some texture (cube, cylinder, sphere, flat (when source is UV),...)
3.) We need to be able to fully transform these coordinates, with a transform node (scale XYZ, translate XYZ, rotate XYZ)
4.) In case of instances we need to be further able to diversify texture mapping by some object (instance) specific data, like: randomly generated for each instance, by it's position or by some other arbitrary data read from the .cvs (supplied by the modeling app)
The tools discussed here don't fall into this category (ie. needs time to do R&D for GPU implementation). Cycles runs on the GPU and has all sorts of texture manipulating / mapping options. AFAIK Keyshot also runs on the GPU. Direct Octane competitors: Arion, Vray-RT - I don't believe for a second that they lack such fundamental functionality as coordinate transforms or auto projections (but someone who is familiar with these engines, can prove me wrong)treddie wrote:At any rate, GPU rendering is a whole new ball game, and there is much development that needs to be done.
Matej keyshot is not using GPU for rendering. The gpu just helps when setting up the scene, but does not calculate shadows, caustics and so on. Arion uses CPU and GPU and yes it is having all the possibilities like Keyshot has. So - it is possible and implemented in them, but i dont know how complicated it is to implement those features. I normaly do not complain - but beta is over - and it is not ANY feature - this is the basic of the basic...............of the basic. This is for me the same as i would not be able to put some emitters in a scene. could you imagine to work without emitters? no....and this is (for me) the same.AFAIK Keyshot also runs on the GPU