OctaneRender® for 3ds max® v1.0[Current]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

darkline wrote:Hi Karba,

I have a request, if it isn't already an option (I cant find a way to do it in Max).

Is there a way to stop octane from flushing the GPU geometry on every frame for animations? For example, I can open the render viewport (which takes a minute or so to pass the geometry to the GPU), and from there I can watch my animation play back, frame by frame, without ever having to reload the geometry to the card because my objects are all set to 'movable proxies'.

However, as soon as I render it fully octane erases the buffer and reloads all of the geometry per frame, which adds at least 1.5 mins per frame to my render time.

If it can do this in the render viewport, can't it do it during the full render also?

Thanks for making a great plugin.
There is an option "update geometry" in render settings. Just switch it off.
darkline
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Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Karba wrote:
darkline wrote:Hi Karba,

I have a request, if it isn't already an option (I cant find a way to do it in Max).

Is there a way to stop octane from flushing the GPU geometry on every frame for animations? For example, I can open the render viewport (which takes a minute or so to pass the geometry to the GPU), and from there I can watch my animation play back, frame by frame, without ever having to reload the geometry to the card because my objects are all set to 'movable proxies'.

However, as soon as I render it fully octane erases the buffer and reloads all of the geometry per frame, which adds at least 1.5 mins per frame to my render time.

If it can do this in the render viewport, can't it do it during the full render also?

Thanks for making a great plugin.
There is an option "update geometry" in render settings. Just switch it off.
Thankyou. I'll give that a go
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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Vanya
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:!: Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
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Karba
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Vanya wrote::!: Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
Does it happens with any scenes?
What GPU config do you have?
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Elvissuperstar007
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http://render.otoy.com/forum/viewtopic. ... 69#p113969 Karba found the problem (поправьте финал. люди не могут в маштабе рендерить )
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Vanya
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Karba wrote:
Vanya wrote::!: Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
Does it happens with any scenes?
What GPU config do you have?
no not in all the scenes, but in many (mainly in those where from 5k).
I do rendet only for 580.

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
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gabrielefx
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Vanya wrote:
Karba wrote:
Vanya wrote::!: Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
Does it happens with any scenes?
What GPU config do you have?
no not in all the scenes, but in many (mainly in those where from 5k).
I do rendet only for 580.
well known issue
click pause, wait 4 seconds, then close the frame buffer
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Vanya
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gabrielefx wrote:
Vanya wrote:
Vanya wrote::!: Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
no not in all the scenes, but in many (mainly in those where from 5k).
I do rendet only for 580.
well known issue
click pause, wait 4 seconds, then close the frame buffer
ouuh thank you gabrielefx :)

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
JuM
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Joined: Sat Nov 05, 2011 8:07 pm

hello,
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.

I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

JuM wrote:hello,
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.

I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?
Does it crash 3dsmax?
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