There is an option "update geometry" in render settings. Just switch it off.darkline wrote:Hi Karba,
I have a request, if it isn't already an option (I cant find a way to do it in Max).
Is there a way to stop octane from flushing the GPU geometry on every frame for animations? For example, I can open the render viewport (which takes a minute or so to pass the geometry to the GPU), and from there I can watch my animation play back, frame by frame, without ever having to reload the geometry to the card because my objects are all set to 'movable proxies'.
However, as soon as I render it fully octane erases the buffer and reloads all of the geometry per frame, which adds at least 1.5 mins per frame to my render time.
If it can do this in the render viewport, can't it do it during the full render also?
Thanks for making a great plugin.
OctaneRender® for 3ds max® v1.0[Current]
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Thankyou. I'll give that a goKarba wrote:There is an option "update geometry" in render settings. Just switch it off.darkline wrote:Hi Karba,
I have a request, if it isn't already an option (I cant find a way to do it in Max).
Is there a way to stop octane from flushing the GPU geometry on every frame for animations? For example, I can open the render viewport (which takes a minute or so to pass the geometry to the GPU), and from there I can watch my animation play back, frame by frame, without ever having to reload the geometry to the card because my objects are all set to 'movable proxies'.
However, as soon as I render it fully octane erases the buffer and reloads all of the geometry per frame, which adds at least 1.5 mins per frame to my render time.
If it can do this in the render viewport, can't it do it during the full render also?
Thanks for making a great plugin.
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OctaneRender® for 3ds max®
- Elvissuperstar007
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http://render.otoy.com/forum/viewtopic. ... 69#p113969 Karba found the problem (поправьте финал. люди не могут в маштабе рендерить )
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no not in all the scenes, but in many (mainly in those where from 5k).Karba wrote:Does it happens with any scenes?Vanya wrote:Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
What GPU config do you have?
I do rendet only for 580.
Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
- gabrielefx
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well known issueVanya wrote:no not in all the scenes, but in many (mainly in those where from 5k).Karba wrote:Does it happens with any scenes?Vanya wrote:Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
What GPU config do you have?
I do rendet only for 580.
click pause, wait 4 seconds, then close the frame buffer
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ouuh thank you gabrielefxgabrielefx wrote:well known issueVanya wrote:no not in all the scenes, but in many (mainly in those where from 5k).Vanya wrote:Each time after the closing of the viewport, 3dmaks crashes (8k polys) .. always !!
I do rendet only for 580.
click pause, wait 4 seconds, then close the frame buffer

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
hello,
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.
I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.
I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?
Does it crash 3dsmax?JuM wrote:hello,
First of all congrulations with the v1.0 release. It has been a long marathon for you but today you have ended up with a good program release.
I have a problem about Octane Max plugin. in version 2.58 i was able to render a scene which uses 2.5 million polygon scene. But in version 1.0 release i cant render the scene. However i can open octane preview window and wait for the samples then save the frame manually. Is there anything that i can do? or is it a bug?