Grass in Octane?
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- Richard7666
- Posts: 3
- Joined: Wed Jun 22, 2011 11:26 am
- Location: Lithuania
Is there a way to produce grass in Octane, either in the standalone or with the Maya plugin? (ie using Maya fur, or instances/references of low-poly geometry, or some such?) I haven't seen any shots featuring grass, which is a must if I want to use Octane for arch-viz.
There are many grass examples made with the Octane for 3ds Max plugin: http://www.youtube.com/watch?v=iu6dQ3J_fBc
I'm also interested in this, but I don't understand.
The Octane Render 3dsMax Plugin's manual doesn't speak about istancing at all.
So how to achieve this result?
The Octane Render 3dsMax Plugin's manual doesn't speak about istancing at all.
So how to achieve this result?
hi, some of these use multiscatter (itoo software) and/or forestpack along with the 3dsmax plugin. also, a discussion about some of images is here: http://render.otoy.com/forum/viewtopic.php?f=5&t=22537 and here: http://render.otoy.com/forum/viewtopic. ... 3&start=10 hope these will help you out.
to use instances you have to set "movable proxy" under Octane Properties for the object you want to move around (chapter 2 section 8 of the december2012 manual). Right click on object/octane properties/set movable proxy and have a play with the setting
to use instances you have to set "movable proxy" under Octane Properties for the object you want to move around (chapter 2 section 8 of the december2012 manual). Right click on object/octane properties/set movable proxy and have a play with the setting
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