hi again Paul,
thanks for your answers !
* do you plan to add "float 3" parameter for texture scaling ?
i attach a picture to show you what i mean for the float fractal texture values ( exept error from my side, the feature doesn't exist in the poser plugin )
About the accessibility of all parameters without opening/closing each time, perhaps there is plenty of solutions possible, like you say ( windows popup) or simplier bigger interface window, but it is just a 'user' suggestion and i imagine you have technical constraints.
However it's would be important for me, and for some other i'm sure, because one of the interest of octane is the 'real time' concept of creating materials with smoothness (artistic workflow), and the more the smooth of the interface is, the more efficient is the creation process is too.
Fot the color i understand the constraint, if one day you find a solution, it would be great, i cross fingers !
Other thing, i was wondering: as the plugin does'nt depend anymore of the OBJ format, do you gather il would be possible to use multiple UVs on mesh textures ? il would be very interesting ...
Last thing: i find excellent the picture you used for illustrating the warm tweaking of the light temperature in the PDF doc (p51 ), well done
About this pdf, i think the definition of the roughness inversed ( page 43: the bigger it is, the less reflective the object is: it is written the inverse )