Cornea Specularity Problem

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Jani
Licensed Customer
Posts: 81
Joined: Tue Nov 20, 2012 12:44 pm

Hello,

I have been hitting a brick wall for quite some time now, when I'm trying to model cornea around the eye, but every time I get too close to the surface of the white material surrounding Iris, the specular cornea seems to not let any light through to the iris/the white stuff(see picture)..

Is there any solution to this? Am I doing something wrong?

I have path-tracing set up with 6 bounces, and the specular mat IS volumetric with no holes and RI set at 1.33.

Any help?
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Specularity problem
Specularity problem
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Jani wrote:Hello,

I have been hitting a brick wall for quite some time now, when I'm trying to model cornea around the eye, but every time I get too close to the surface of the white material surrounding Iris, the specular cornea seems to not let any light through to the iris/the white stuff(see picture)..

Is there any solution to this? Am I doing something wrong?

I have path-tracing set up with 6 bounces, and the specular mat IS volumetric with no holes and RI set at 1.33.

Any help?
Try to use pmc kernel, or increase caustic blur to 0.5
Jani
Licensed Customer
Posts: 81
Joined: Tue Nov 20, 2012 12:44 pm

Thank you :).. PMC was the answer, alongside a bunch of button pushing/trying/testing/tweaking :).
i9 9920X, 64GB, RTX 2080Ti
Ryzen 1800x, 64GB, 2x RTX 3090
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face_off
Octane Plugin Developer
Posts: 15716
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

If you need to use Path Tracing, try setting the rayepsilon to 0.00001.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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