Hello,
I have been hitting a brick wall for quite some time now, when I'm trying to model cornea around the eye, but every time I get too close to the surface of the white material surrounding Iris, the specular cornea seems to not let any light through to the iris/the white stuff(see picture)..
Is there any solution to this? Am I doing something wrong?
I have path-tracing set up with 6 bounces, and the specular mat IS volumetric with no holes and RI set at 1.33.
Any help?
Cornea Specularity Problem
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Try to use pmc kernel, or increase caustic blur to 0.5Jani wrote:Hello,
I have been hitting a brick wall for quite some time now, when I'm trying to model cornea around the eye, but every time I get too close to the surface of the white material surrounding Iris, the specular cornea seems to not let any light through to the iris/the white stuff(see picture)..
Is there any solution to this? Am I doing something wrong?
I have path-tracing set up with 6 bounces, and the specular mat IS volumetric with no holes and RI set at 1.33.
Any help?
If you need to use Path Tracing, try setting the rayepsilon to 0.00001.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question