Well, not much time for this project these days. However, it still grows slowly. grass will be added at the end. I am placing green parks to minimize the amount of buildings ! I still have to model many of them ! I have to fill the background !
The texture of the fountain will stay procedural until I will know if I can do everything with the available number of textures. I will probably group all non tileable texture on few big images at the end.
London scene around 1960-1970
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Some more views.
Last edited by ROUBAL on Tue Nov 27, 2012 1:45 am, edited 1 time in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- icelaglace
- Posts: 168
- Joined: Thu Jul 05, 2012 11:59 am
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Latest ones look great ROUBAL ! I like it very much, but can you try to make the trees more "alive" or something? Also the bushes.
They seem out compared to the rest. But the rest is excellent!
Cheers.
They seem out compared to the rest. But the rest is excellent!
Cheers.
http://icelaglace.com
Yes, I totally agree. In fact, I moved this project into the gallery, because it is a WIP for so many months due to the huge project.
All the vegetation is temporary. I did the trees and bushes very fast. The bushes are only subdivided boxes with real displacement. They don't allow very close up views...
The current vegetal objects are more place holders and templates to test the instances and evaluate the required memory amount.
I am modelling and modelling... I have many buildings to add yet, but in order to make the project alive, I render each time i find a new interesting point of view in the growing set !
All the vegetation is temporary. I did the trees and bushes very fast. The bushes are only subdivided boxes with real displacement. They don't allow very close up views...

The current vegetal objects are more place holders and templates to test the instances and evaluate the required memory amount.
I am modelling and modelling... I have many buildings to add yet, but in order to make the project alive, I render each time i find a new interesting point of view in the growing set !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
New bushes with real leaves instead of simple blocks with displacement. It costs almost 100 MB more on the VRAM... I am not sure that it is worth it when they are not seen in close up.
New view of the main avenue.
New view of the main avenue.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
The Austin FX4 in public version (Not a taxi). I forgot to remove the separation glass inside the car.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
New trees.
Last edited by ROUBAL on Thu Dec 06, 2012 1:59 pm, edited 3 times in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Inside the bus, and park with new trees and new water with splashes.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
First renders with the new Daylight system.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.