Palace Hotel interior shots

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PAQUITO
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DL, as usual, in diffuse GI mode. Heavy post proccessing in PS.
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PAQUITO
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Two shots of the same scene, now with the textures gamma corrected:

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rappet
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The curtains ruin the image. Nice wood texture on floor, but i miss something... Maybe bumps?
And the 'dirt' textures on the doors might be too overruling... Did you look at photographs of old doors like this.
The scene has potential and I like where you are going, but details are missing.
For instance I miss the baseboards (wall/floor) that cannot be missed in this style house.
It looks like there is no space between the door and the floor?
Curious for your next update :P
Greetz

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PAQUITO
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Yes, its a model imported from sketchup. The curtains are not smooth at all and that catches the eye more than all. For the bumps on the floor, I don´t do that, I like more a smooth surface in that wooden floors.

I´ll keep your advice for future works, thanks :D
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paoloverona
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really nice, for me they are perfectly light balanced.
Prefer the ernders with the texture gammacorrected.

How did you set up the illumination?...What is the strange beam ner the ceiling? :?:

Would be nice to see the raw images (without post processing)

Cheers, paolo
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PAQUITO
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That´s a strange color bleeding, not sure where it comes from. I guess there is some area not covered in the ceiling or something letting the exterior light pass through. Should not be there.

The illumination is the simplest on earth. There was a second layer of curtains in the windows, covering the window hole so it wasn´t practical to put portals or something, so I made the curtains an emitter, thats all. Some exposure tweaks made the rest, that was enough.

Don´t know if I keep the raw images, I use to copy/paste from Octane to PS directly (great tool that "copy to clipboard button" :D)
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ROUBAL
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(great tool that "copy to clipboard button" )
It seems to not copy the alpha when Alpha background is selected !

Nice scene, but I agree that the non subdivided/subsurfaced curtain is ugly !
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PAQUITO
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Nothing you copy to the clipboard retains its alpha, even if it´s a 16 bits png. Try to find an image with alpha channel in google images, copy/paste in photoshop. It will not have transparency, but if you save the file, then load it, it will have it. It´s an issue from windows, not from octane.
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ROUBAL
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@PAQUITO : Thanks for the information. I thought that it was a bug in Octane, as I rarely use the clipboard.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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