Palace Hotel interior shots
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The curtains ruin the image. Nice wood texture on floor, but i miss something... Maybe bumps?
And the 'dirt' textures on the doors might be too overruling... Did you look at photographs of old doors like this.
The scene has potential and I like where you are going, but details are missing.
For instance I miss the baseboards (wall/floor) that cannot be missed in this style house.
It looks like there is no space between the door and the floor?
Curious for your next update
Greetz
And the 'dirt' textures on the doors might be too overruling... Did you look at photographs of old doors like this.
The scene has potential and I like where you are going, but details are missing.
For instance I miss the baseboards (wall/floor) that cannot be missed in this style house.
It looks like there is no space between the door and the floor?
Curious for your next update

Greetz
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
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Yes, its a model imported from sketchup. The curtains are not smooth at all and that catches the eye more than all. For the bumps on the floor, I don´t do that, I like more a smooth surface in that wooden floors.
I´ll keep your advice for future works, thanks
I´ll keep your advice for future works, thanks

- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
really nice, for me they are perfectly light balanced.
Prefer the ernders with the texture gammacorrected.
How did you set up the illumination?...What is the strange beam ner the ceiling?
Would be nice to see the raw images (without post processing)
Cheers, paolo
Prefer the ernders with the texture gammacorrected.
How did you set up the illumination?...What is the strange beam ner the ceiling?

Would be nice to see the raw images (without post processing)
Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
That´s a strange color bleeding, not sure where it comes from. I guess there is some area not covered in the ceiling or something letting the exterior light pass through. Should not be there.
The illumination is the simplest on earth. There was a second layer of curtains in the windows, covering the window hole so it wasn´t practical to put portals or something, so I made the curtains an emitter, thats all. Some exposure tweaks made the rest, that was enough.
Don´t know if I keep the raw images, I use to copy/paste from Octane to PS directly (great tool that "copy to clipboard button"
)
The illumination is the simplest on earth. There was a second layer of curtains in the windows, covering the window hole so it wasn´t practical to put portals or something, so I made the curtains an emitter, thats all. Some exposure tweaks made the rest, that was enough.
Don´t know if I keep the raw images, I use to copy/paste from Octane to PS directly (great tool that "copy to clipboard button"

It seems to not copy the alpha when Alpha background is selected !(great tool that "copy to clipboard button" )
Nice scene, but I agree that the non subdivided/subsurfaced curtain is ugly !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Nothing you copy to the clipboard retains its alpha, even if it´s a 16 bits png. Try to find an image with alpha channel in google images, copy/paste in photoshop. It will not have transparency, but if you save the file, then load it, it will have it. It´s an issue from windows, not from octane.
@PAQUITO : Thanks for the information. I thought that it was a bug in Octane, as I rarely use the clipboard.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.