
Fake Sun Interior Test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Dmitry Lebedeff
- Posts: 39
- Joined: Wed Mar 07, 2012 8:27 am
- Location: Yaroslavl
- Contact:
Please load the online scene! test 

- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
of course blue is not bad. It's just a matter of choice.In my opinion renders must give true colors of objects. You can do it while post work. But direct light AO mode is not a realistic mode like PT or PMC and environment illuminates all interior scene like exterior.Feels like there is no wall or ceiling. My goal is just get fast renders with a little more realism.homerender wrote:Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.
This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?
As you can see - in real photo shows a bluish glow.
Not if you increase the AO Distance to greater than the size of your room.wisemanxxx wrote: But direct light AO mode is not a realistic mode like PT or PMC and environment illuminates all interior scene like exterior.Feels like there is no wall or ceiling.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
there must be a problem with my AO settings
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful
Cheers, Paolo

I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
could you send a render?paoloverona wrote:there must be a problem with my AO settings![]()
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful![]()
Cheers, Paolo
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Hi wisemanxxx, sorry for the delay.wisemanxxx wrote:could you send a render?paoloverona wrote:there must be a problem with my AO settings![]()
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful![]()
Cheers, Paolo
I was made a test for post my "bugs" (I didn't save none of my old tests) but now, with the new realease of Octane for Max the DLin AO mode seems to work.
Before this new test by changing the "AO distance" the render became out from totally washed out to a middle gray, now at high value of "distance" the scene become totally black.
I've posted a test...ok, now I can start to tweaking with AO+Fake Sun

Thanks a lot wisemanxxx, I'm sure that I'll need soon your help!

Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
A real photo shows blue if and only if its white balance is set to a warmer color. Sadly Octane doesn't have white balance.homerender wrote:Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.
This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?
As you can see - in real photo shows a bluish glow.
A disk ought to be enough. Quite a good renderwisemanxxx wrote:Directlight / AO
render time 12 min. 1xgtx680 4gb
I used a mesh light outside window. 5 cm radius sphere with blackbody emission for simulating sun.
Environment is 255 255 255 white color only.
AO distance is 3

- wisemanxxx
- Posts: 72
- Joined: Wed Apr 27, 2011 7:48 am
Good render Paolo.paoloverona wrote:Hi wisemanxxx, sorry for the delay.wisemanxxx wrote:could you send a render?paoloverona wrote:there must be a problem with my AO settings![]()
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful![]()
Cheers, Paolo
I was made a test for post my "bugs" (I didn't save none of my old tests) but now, with the new realease of Octane for Max the DLin AO mode seems to work.
Before this new test by changing the "AO distance" the render became out from totally washed out to a middle gray, now at high value of "distance" the scene become totally black.
I've posted a test...ok, now I can start to tweaking with AO+Fake Sun![]()
Thanks a lot wisemanxxx, I'm sure that I'll need soon your help!![]()
Cheers, paolo
