Fake Sun Interior Test

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Dmitry Lebedeff
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Please load the online scene! test :!:
wisemanxxx
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homerender wrote:Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.

This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?

Image

As you can see - in real photo shows a bluish glow.

Image
of course blue is not bad. It's just a matter of choice.In my opinion renders must give true colors of objects. You can do it while post work. But direct light AO mode is not a realistic mode like PT or PMC and environment illuminates all interior scene like exterior.Feels like there is no wall or ceiling. My goal is just get fast renders with a little more realism.
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TBFX
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Location: Wellington, New Zealand

wisemanxxx wrote: But direct light AO mode is not a realistic mode like PT or PMC and environment illuminates all interior scene like exterior.Feels like there is no wall or ceiling.
Not if you increase the AO Distance to greater than the size of your room.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
paoloverona
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there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
wisemanxxx
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Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

paoloverona wrote:there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
could you send a render?
paoloverona
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Posts: 435
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wisemanxxx wrote:
paoloverona wrote:there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
could you send a render?
Hi wisemanxxx, sorry for the delay.
I was made a test for post my "bugs" (I didn't save none of my old tests) but now, with the new realease of Octane for Max the DLin AO mode seems to work.
Before this new test by changing the "AO distance" the render became out from totally washed out to a middle gray, now at high value of "distance" the scene become totally black.
I've posted a test...ok, now I can start to tweaking with AO+Fake Sun ;)

Thanks a lot wisemanxxx, I'm sure that I'll need soon your help! :D

Cheers, paolo
Attachments
test1_vista1.jpg
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
pixie
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Joined: Fri Jan 22, 2010 9:38 pm

homerender wrote:Why do you think that blue is bad? When I was studying I used mental ray mr sky to simulate the glow of the sky. Excessive blue in direct picking can be neutralized in a film camera.

This render with the sun. I think this light quite nice and there is no excessive blue. Isn't true?

Image

As you can see - in real photo shows a bluish glow.

Image
A real photo shows blue if and only if its white balance is set to a warmer color. Sadly Octane doesn't have white balance.
pixie
Licensed Customer
Posts: 123
Joined: Fri Jan 22, 2010 9:38 pm

wisemanxxx wrote:Directlight / AO

render time 12 min. 1xgtx680 4gb

I used a mesh light outside window. 5 cm radius sphere with blackbody emission for simulating sun.
Environment is 255 255 255 white color only.

AO distance is 3
A disk ought to be enough. Quite a good render :)
wisemanxxx
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Posts: 72
Joined: Wed Apr 27, 2011 7:48 am

paoloverona wrote:
wisemanxxx wrote:
paoloverona wrote:there must be a problem with my AO settings :?
I cannot avoid too dark "shadows" in the corners, even when I lower the "AO distance" (at too low values all colors looses their hue)
Hope that someone's suggest could be helpful :D

Cheers, Paolo
could you send a render?
Hi wisemanxxx, sorry for the delay.
I was made a test for post my "bugs" (I didn't save none of my old tests) but now, with the new realease of Octane for Max the DLin AO mode seems to work.
Before this new test by changing the "AO distance" the render became out from totally washed out to a middle gray, now at high value of "distance" the scene become totally black.
I've posted a test...ok, now I can start to tweaking with AO+Fake Sun ;)

Thanks a lot wisemanxxx, I'm sure that I'll need soon your help! :D

Cheers, paolo
Good render Paolo. ;)
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merid888

wisemanxxx, hi, where you get that background ? nice images
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