displacement maps?
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- bisenberger
- Posts: 34
- Joined: Tue Oct 30, 2012 6:11 pm
- Location: Springfield, MO
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Are there plans to support displacement maps?
GTX660 3GB, i7-3770K CPU, 16GB ram.
- cyrillweiss
- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
+1
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etc. ...
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+1
GTX670 4GB, GTX460 2GB, Q8400 2.27Ghz, 6GB RAM
- Michael314
- Posts: 51
- Joined: Sat Mar 06, 2010 3:41 pm
- Location: Germany
+1
Win XP 64 | GTX 580 (3 GB) | Core2Quad 2.83GHz (Q9550) | 8GB
Win7 Ultimate 64 | GTX 680 (4 GB) | Core i7 X980 | 24GB
Win7 Ultimate 64 | GTX 680 (4 GB) | Core i7 X980 | 24GB
+ 1
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- cyrillweiss
- Posts: 91
- Joined: Wed Jun 02, 2010 2:52 pm
+1111 (00000) 

HW01:WIN10x64/X79/i7-3930K/64gb/GPU:1xTitan X, GTX 1080ti, SW:Maya2018/2019, Cinema 4D R20
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
HW02:WIN10x64/Z370/i7-8700K/64gb/GPU:1xTitan X, GTX 1080ti SW:Maya2018/2019, Cinema 4D R20
etc. ...
Yes, yes, yes! The only other option is to take dmaps and turn them into super-hi-poly meshes via Blender or similar if you need to hold fine detail. I like hi-poly meshes, but not THAT high poly.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
via pixar subdiv surfaces lib is possible
it is implemented in Mudbox yet
it is implemented in Mudbox yet
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB