Thanks
RC2 bugs and crashed report
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- MaTtY631990

- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Is it possible anything else can cause this if this no bug.
Thanks
Thanks
just yesterdayKarba wrote:When did you download RC2 version?awsjolie wrote:Ive just updated my Octane from Beta 2.58e for kepler to RC2 and now it crash everytime i try to open Material Editor tab in old scenes. Any idea ?
spheres are same object instanced with 3 different materials applied, "ground" have same white material as sphere.
when I have few spheres, render is ok (AO), when I have 11.000 instances there is a strange color on side of the cube.
when I have few spheres, render is ok (AO), when I have 11.000 instances there is a strange color on side of the cube.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Crash case:
*Make a teapot.
*Set it to Movable proxy
*Start Octane render window
*Hide Teapot = crash
I also have a request.
Could you add a checkbox to enable hidden proxy rendering?
That way we could hide heavy instanced models from viewport, but still render them with Octane.
Suv
*Make a teapot.
*Set it to Movable proxy
*Start Octane render window
*Hide Teapot = crash
I also have a request.
Could you add a checkbox to enable hidden proxy rendering?
That way we could hide heavy instanced models from viewport, but still render them with Octane.
Suv
- Philipp1980

- Posts: 68
- Joined: Thu Dec 15, 2011 9:56 am
+1suvakas wrote:
I also have a request.
Could you add a checkbox to enable hidden proxy rendering?
That way we could hide heavy instanced models from viewport, but still render them with Octane.
Suv
I think this happened because of trying to open "blackbody emission" in the emission tab of diffuse materialawsjolie wrote:just yesterdayKarba wrote:When did you download RC2 version?awsjolie wrote:Ive just updated my Octane from Beta 2.58e for kepler to RC2 and now it crash everytime i try to open Material Editor tab in old scenes. Any idea ?
- MaTtY631990

- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
There is bug with material emitters. when you set diffuse to 0 and place a blackbody/texture emission in the emission slot it does not update material preview and just show black diffuse material. This causes the object itself to be non-illuminating but still send out light.
