RC2 bugs and crashed report

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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MaTtY631990
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Is it possible anything else can cause this if this no bug.

Thanks :)
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awsjolie
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Location: HoChiMinh City, Vietnam

Ive just updated my Octane from Beta 2.58e for kepler to RC2 and now it crash everytime i try to open Material Editor tab in old scenes. Any idea ?
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Karba
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awsjolie wrote:Ive just updated my Octane from Beta 2.58e for kepler to RC2 and now it crash everytime i try to open Material Editor tab in old scenes. Any idea ?
When did you download RC2 version?
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awsjolie
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Karba wrote:
awsjolie wrote:Ive just updated my Octane from Beta 2.58e for kepler to RC2 and now it crash everytime i try to open Material Editor tab in old scenes. Any idea ?
When did you download RC2 version?
just yesterday :|
HHbomb
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spheres are same object instanced with 3 different materials applied, "ground" have same white material as sphere.
when I have few spheres, render is ok (AO), when I have 11.000 instances there is a strange color on side of the cube.
Attachments
bug01.jpg
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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suvakas
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Crash case:

*Make a teapot.
*Set it to Movable proxy
*Start Octane render window
*Hide Teapot = crash

I also have a request.
Could you add a checkbox to enable hidden proxy rendering?
That way we could hide heavy instanced models from viewport, but still render them with Octane.

Suv
Philipp1980
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Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

suvakas wrote:
I also have a request.
Could you add a checkbox to enable hidden proxy rendering?
That way we could hide heavy instanced models from viewport, but still render them with Octane.

Suv
+1
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awsjolie
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Location: HoChiMinh City, Vietnam

awsjolie wrote:
Karba wrote:
awsjolie wrote:Ive just updated my Octane from Beta 2.58e for kepler to RC2 and now it crash everytime i try to open Material Editor tab in old scenes. Any idea ?
When did you download RC2 version?
just yesterday :|
I think this happened because of trying to open "blackbody emission" in the emission tab of diffuse material
MaTtY631990
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There is bug with material emitters. when you set diffuse to 0 and place a blackbody/texture emission in the emission slot it does not update material preview and just show black diffuse material. This causes the object itself to be non-illuminating but still send out light.
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