White Kitchen... and bottles of wine !

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madcoo
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Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi all !

Here's my latest work.

- Modelled 100% by me using Blender 2.64a
- PathTracing (PMC would have taken longer to render)
- HDRI environment
- 16000 samples/2 hours for each pic (except for the one with the bottles, which I stopped after 13000)

I think I'm getting closer to photorealism (for those who have followed my works so far ;) )
Following tutorials about how to use a reflex camera greatly helped me.
(setting up the ISO / f-Stop/ etc)

I still have loads to learn with photography and Octane, so any advice is welcome.

Cheers !
:)
Cuisine_Blanche_1.jpg
Cuisine_Blanche_2.jpg
Cuisine_Blanche_3.jpg
Cuisine_Blanche_4.jpg
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
AlexCom
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Joined: Wed May 16, 2012 10:35 am

Hey, great work :)

Just to nit-pick... I think that the bottles would benifit from a bit of falloff relfection, the fresnel effect.
Win 7 Ult | i7 2600k | 16gb RAM | GTX 690 | 3ds max + Octane
paoloverona
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Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

I like a lot madco!

great exercise of modelling, texturing, shading and illumination....absolutely a great result!
The only thing that I don't like too much is the choise of putting a "tiled" material for the top part of the kitchen and it's reflectivity/roughness (it looks like a linoleum material and not as it was stone).

As for the illumination did you used only an HDRI?, no other light in the scene?, no walls hided?.

Can you suggest me some good tutorial on how to use a reflex camera?, I have the same needs as you (i'm an accountant that falled in love with te 3D graphics so no background about it :roll: )

Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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madcoo
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Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi guys !

Wow, many thanks for your kind replies :)
AlexCom wrote:Just to nit-pick... I think that the bottles would benifit from a bit of falloff relfection, the fresnel effect.
How do you set this up Alex, and what effect does this produce ?
paoloverona wrote:The only thing that I don't like too much is the choise of putting a "tiled" material for the top part of the kitchen and it's reflectivity/roughness (it looks like a linoleum material and not as it was stone).
I agree... :cry: I had little time, so I used an image I already had in my library. Next time I'll get one from CG Textures.
paoloverona wrote:As for the illumination did you used only an HDRI?, no other light in the scene?, no walls hided?.
Indeed there's not only a HDRI map ;) below is a screenshot of my scene.
I struggled for a long time with lighting up my interior scenes, until some people in the Octane forums gave me some tips.
:arrow: At the end of it, it's a matter of reproducing a real photographic setup scene, like one you would have in real life - photographers often use not only a flash-light with their camera, but also other things like light "umbrellas" or light "planes" so they can get their lighting right.
Cuisine_Blanche_Blender_Screenshot.jpg
paoloverona wrote:Can you suggest me some good tutorial on how to use a reflex camera?
I'm french so I just typed "Tutoriel utilisation appareil photo reflex" (i.e "Using a reflex camera tutorial") in Google and it came up with a bunch of websites...

Thanks again and keep posting comments & advice,

Cheers :)
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

Really great renders. I love the spices. Mind you, the one with the top removed appears to have removed the whole of the top of the jar. There should be more to the jar. i.e. the threaded top.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
paoloverona
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Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

thanks a lot for sharing your tips madcoo

steveps3 wrote:Really great renders. I love the spices. Mind you, the one with the top removed appears to have removed the whole of the top of the jar. There should be more to the jar. i.e. the threaded top.
keep posting your progress

great observation steveps3 :shock: :lol:

Cheers, paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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Refracty
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The close ups are super.
I would only bring the camera a little bit closer with the first shot and turn it slightly.
The materials and lighting are setup perfectly.
Really good work.
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madcoo
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Hi guys,

Many thanks (again) for your kind replies and comments.
paoloverona wrote:thanks a lot for sharing your tips madcoo
=> no problem Paolo, I've been able to improve my skills thanks to many people in the Octane Forum, so it's quite normal to give some in return ;)
steveps3 wrote: There should be more to the jar. i.e. the threaded top.
Indeed that's one of the defects present in this scene !!! :oops:
If you look closely at the blinds there's also a problem : I forgot to model the strings that should hang the "slates" and keep them together.

(...feeling totally dumb right now...) :mrgreen:
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
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madcoo
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Posts: 421
Joined: Fri May 07, 2010 3:00 pm
Location: France - Orange (84)
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Hi everyone,

I've been asked to post my settings and any tips I could share regarding these images.
Unfortunately I can't post the original .blend and .ocs files as asked, but you'll find screenshots of my settings below.

I didn't add the PathTracing settings, as I just left them to default (except that I restricted the render maxSamples to 16000)

Regarding Blender, it's just the usual Modelling / UV Mapping stuff really...
The only basic "tip" I could share is : in Blender viewport put a background reference picture of the objects you're modeling, so you can match reality as closely as possible.
On top of that, these pictures will provide you with the colors/images/stickers you'll apply onto your objects.

However, many people in the Octane forum do a far better job than I do, so I invite you to contact them too for tips n' tricks ;)

I hope this helps, and feel free to ask for more info if needed.

Cheers,

M.
Screenshot_1.jpg
Screenshot_2.jpg
2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

Thanks a lot for share your settings Madcoo

...every little information that everyone of us can find in the forum (thanks to people like you), is like a tile that one day could permit us to solve the puzzle of acheaving a great render ;)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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