Camera Question in Octane

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mandance
Licensed Customer
Posts: 28
Joined: Tue Sep 11, 2012 9:14 pm

Hey guys, I had a question regarding the camera in Octane. Basically what I am trying to do, is to match a camera view in unity, in octane. Its an ortho view that is FOV: 25 X Angle: 50.0 degrees (this is left handed, so it's a declination of 50.0 degrees)Z Angle: 45.0 degrees. I can match the same FOV, but when I change Octane position values, I dont get the same results as in unity. Is there a way to do this, either by value or by importing camera positions? Thanks
mandance
Licensed Customer
Posts: 28
Joined: Tue Sep 11, 2012 9:14 pm

also is a perspective/ortho toggle on a camera's properties? Thanks
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi Mandance,

No, octane currently doesn't have an orthogonal camera option.

Thanks
Chris.
mandance
Licensed Customer
Posts: 28
Joined: Tue Sep 11, 2012 9:14 pm

But would it still be possible to match the camera with FOV set to zero? I am just not sure how to match the other parameters.
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Hi mandance,

You can lower the fov to 1 - this is the lowest it will go. Octane uses a x,y,z value for camera location and target rather than angles.
Some math (trig) here will let you translate between the two although i can imagine just using the octane camera controls until it looks right could be quicker/easier.
It depends on the precision you want, however since octane does not have an orthographic camera yet, it will never be exactly the same as your unity original

Thanks
Chris.
mandance
Licensed Customer
Posts: 28
Joined: Tue Sep 11, 2012 9:14 pm

Thanks for the info. And much appreciated :)
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