Camera Question in Octane
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Hey guys, I had a question regarding the camera in Octane. Basically what I am trying to do, is to match a camera view in unity, in octane. Its an ortho view that is FOV: 25 X Angle: 50.0 degrees (this is left handed, so it's a declination of 50.0 degrees)Z Angle: 45.0 degrees. I can match the same FOV, but when I change Octane position values, I dont get the same results as in unity. Is there a way to do this, either by value or by importing camera positions? Thanks
Hi mandance,
You can lower the fov to 1 - this is the lowest it will go. Octane uses a x,y,z value for camera location and target rather than angles.
Some math (trig) here will let you translate between the two although i can imagine just using the octane camera controls until it looks right could be quicker/easier.
It depends on the precision you want, however since octane does not have an orthographic camera yet, it will never be exactly the same as your unity original
Thanks
Chris.
You can lower the fov to 1 - this is the lowest it will go. Octane uses a x,y,z value for camera location and target rather than angles.
Some math (trig) here will let you translate between the two although i can imagine just using the octane camera controls until it looks right could be quicker/easier.
It depends on the precision you want, however since octane does not have an orthographic camera yet, it will never be exactly the same as your unity original
Thanks
Chris.