camera correction not working

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

Hello.
I'm trying to adjust a scene with camera correction, but it seem to be not functional with octane viewport,
viewport correction is correct, but in octane render viewport or in standard render window, there is no correction
or very strange deformation of the picture.
How can I achieve my camera correction in Octane ?
Thanks.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

You need to use Octane Camera´s Shift option.

On the other hand,
as i pointed out in http://render.otoy.com/forum/viewtopic.php?f=27&t=23970,
Octane Camera Shift shows in the Render Window but not in the Max Viewport
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

I have tried to use octane camera shift,
but I can't see the result in max viewport, and it seems to be working differently form Max camera correction.
For the moment, I have no success using it.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
gueoct
Licensed Customer
Posts: 402
Joined: Mon Jul 11, 2011 3:10 pm

indeed, it is working differently than Max Camera Correction:

- Octane Camera Shift works like a Camera Shift in real life.
It does not straighten a distorted image but you set the Camera straight
and "shift" the viewing angle. hence the name "shift"!
it would be like applying a Skew modifier to a Max Camera
(it actually works. i used to do that before Camera Correction existed...)

- In Max it´s called "Correction" because its correcting the distorted image

- VrayPhysicalCamera uses the term "Shift" but this is not correct because
in fact, it is straightening a distorted image, too.

Check out http://en.wikipedia.org/wiki/Shift_lens for more info on that.
Intel i7-970 @3,20 GHz / 24 GB RAM / 3 x EVGA GTX 580 - 3GB
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