Yes, I know. 3.0c uses a less complicated logic... In 3.03 I did some rework, but so far did not have the time to optimize it... I'm doing it now (thanks to TBFX's huge scene).ypolyz wrote:in beta 3.0c no problem rendering time huge scenes with many trees, grass instancing
And I already found a way to speedup the 3.03a scene loading (not voxelizing, it does not depend on me) very much in both modes - "movable proxy" and as "common mesh"... I'm doing some work at the time around the Maya's slow functions to speedup the work in big cycles of big-mesh particles. In my estimation - will release it tomorrow evening, just going to sleep soon...
